Finished animating the first shot in a larger animation project - overlaid some nostalgic PSX music over the top and extended it a bit to show it off. Pretty proud of how this is turning out, but I'm ready to put this wider project on ice at the moment so I can work on other things and circle back around to it.
Think I'll continue on with my MGS PS1 render work now that I've done this and have a way more in-depth understanding of how PSX texture compression and modelling (especially vertex snapping) works and how to convey it. Also circled back to my Podracer project this evening too so I could figure out come bits and pieces with light bounces and sample sizes for denoising. Pretty proud of the result: