Quote:Which weapons were your favorites?
One of the things I'm most excited about coming back to MGS4 over is finding out this exact question. I think my favorite was the sawed off, because I love a good shotgun in any video game, but I never did enough with the guns beyond sticking with the M4 in most playthroughs so I plan to remedy that here.
Quote:Did you enjoy being given the choice between various weapons or did you think it was useless (you kept using the same limited number of weapons)?
I kept using the same limited amount of guns but the option for having so many meant the game could tailor itself towards any preferred playstyle. It also gave you incentive to keep saving points for the super expensive attachments and weapons, like the tornado musket.
Quote:Did you think it made the game too easy or too action-oriented?
The dirty little secret about MGS is that these are not difficult games. None of these games are designed in a way where you can't just bend it over and break its difficulty in half, and I think that's to its credit. MGS has never been about difficulty but creativity. Kojima himself has stated even more now that he prefers designing games where players have an excess of options to tailor the experience in a way that feels unique to them and gives them input. I think the surplus of different guns do just that, with a variety that work for long range, mid range, getting up close, mixing all of the above, heavy duty action, or absolutely bonkers and silly annihilation.
Quote:Did you think there was enough gameplay to use said weapons?
Yes and no. MGS games aren't long but they're very replayable and MGS4 lets you keep all of your toys for new runs, if I remember correctly. So you get plenty of bang on the subsequent playthroughs. The reason I say no as well though is because MGS4 does a little too much, and that mechanical inconsistency renders a lot of your toys useless after a while. All non lethal weapons are pretty worthless for most of Act 4, and Act 5 only has two corridors with human enemies. Most of the bang you get for your buck is in the first two acts which I think is MGs4's biggest weakness. The rest of the game isn't bad but the moment to moment gameplay is never as good as those first two acts.
Quote:Were you disappointed that a few weapons from previous titles didn't come back? I'm thinking about the FAMAS, for example.
MGS4 had so many weapons that it would be impossible for me to be disappointed by their absence. If anything, I was disappointed that future games didn't keep the same weapons types as MGS4, even if MGSV had the best weapons customization. It still never had the one-handed sawed off or the tornado gun.
Quote:Were you disappointed by the lack of customization? I'm thinking about how you couldn't attach a suppressor to the Five-seveN here while you could in Ghost Babel, for example.
MGSV forever holds the title of best customization of weapons in any shooter I think I've ever played, but MGS4 wins in terms of just sheer variety of guns that actually feel different from one another. There are so many different assault rifles and snipers, each that feel truly unique in a way not every weapon from PW or MGSV did. I think that more than makes up for the lack of customization, plus it means some pistols aren't one-size fits all weapons either. A Five-seveN is better as an in-action side arm that packs a little more punch for when you gotta reload another weapon, and something like the standard pistol with a suppressor is better for slow, covert headshots in stealth.
Personally, the guns, overall, are the biggest incentive to keep replaying MGS4 and I plan to utilize that more fully when this releases in a few days than I ever did on the PS3. I want to finally experience what a truly busted loadout feels like and how I can just obliterate an entire battlefield with the weirdest guns ever introduced to a video game.