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Favorite Missions?
#1
What are your favorite missions from MGSV; the ones you actively enjoy replaying the most?

I think if I broke down my top 10 favorite missions, here's what I'd have:

  1. Code Talker
  2. Skull Face
  3. Retake The Platform
  4. Hellbound
  5. Voices
  6. Red Brass
  7. Phantom Limbs
  8. Over The Fence
  9. Pitch Dark
  10. The White Mamba


To me, Code Talker and Skull Face are perfect missions, because there's so many different ways to approach them from a pure stealth angle. Both the valley and the fortress have so many alternate routes to reach your goals that make zero tracing so satisfying. And in combat, both missions feel like absolute adrenaline rushes if you're armed for full blown war. Code Talker wins out because the Skull bosses add an extra foil to the second half of the mission, because if you kill them, you have the soldiers to deal with, and there's entirely different squads guarding whichever escape route you take. But if you don't kill the Skulls, you're in a zombie survival horror segment that the estate and valley house really well.

Retake The Platform may be an FOB tutorial, but on its own, it's just an incredibly fun mission that makes zero tracing to reach Mosquito really satisfying and rushing to kill everyone in sight because the R&D platforms complement run and gun action quite well, giving you tons of spots to dive for cover if things get hairy, and adding a ticking clock element because if you get spotted but shake the enemies then Prisoners start getting killed.  The last platform, especially, has so many different routes you can take to reach the top and eliminate or capture Mosquito. It's honestly the area that best utilizes the climbing since those pipes go all the way to the top and add a lot of extra tension when you have to break loose and try and get to the next ledge when you're so high up.

The rest are missions I just really love coming back to. I love fortress and escape sequence in Hellbound. I love the boss fights against Fire Guy and Eli. I enjoy setting up ambushes for Red Brass. And I think for the rest, I just love the level design for how many different entry and escape points they have. Phantom Limbs especially is a really satisfying mission because of how it feels sneaking around at night to get Kaz out undetected and then doing that insanely intense horseback chase with the Skulls. And if you want a perfect no trace, you can skip that boss fight entirely and just relocate your landing spot.

With me, it's less about the story significance of any mission and purely about the mechanics and how many different ways I can come back and experiment.
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#2
Code Talker is about the only one I remember well because it felt much like what I had hoped for from most of the game. I did like the rescuing Kaz one too.
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#3
(10-04-2025, 04:36 PM)NateDog Wrote: I did like the rescuing Kaz one too.

This is the Tanker Chapter for MGSV. I like both games but they peak right out of the gate.
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#4
(10-04-2025, 06:32 PM)Wayno Wrote:
(10-04-2025, 04:36 PM)NateDog Wrote: I did like the rescuing Kaz one too.

This is the Tanker Chapter for MGSV. I like both games but they peak right out of the gate.

Maybe I just like rescuing people that can't walk, OK!
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#5
Where is Shining lights, even in death? Shit gave me PTSD.
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#6
Everything from Ground Zeroes up till rescuing Kaz was chef's kiss. I also really liked that mission where you first find Sahelanthropus (I think it was the one?) - had some nice interiors and exteriors to go along with it.

Shining Lights is great.
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#7
I don't know if it's just me but the the prologue and mission 1 remain to be my favorites. There's just so much build up and atmosphere in there.
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#8
(17-06-2025, 01:37 PM)2generic4you Wrote: I don't know if it's just me but the the prologue and mission 1 remain to be my favorites. There's just so much build up and atmosphere in there.

Despite it just being a scripted sequence that doesn’t utilise any of V’s gameplay mechanics I do have to agree. The excitement of playing that for the first time was immense and has been an enduring memory of the game.

I do actually like the Quiet boss fight. It feels the closest to a real boss fight the game has and I liked how you can use the game’s systems to tackle it very differently to using a sniper if you wanted. Plus I just think it’s mad that you are allowed to just kill her. Listening to revenge fuelled Miller’s suggestion costs you a powerful ally and a whole lot of the game is lesser for her absence. Works with the themes really nicely.
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#9
(17-06-2025, 03:26 PM)Dirty Duck Are there really any other ways of defeating her besides sniper rifles and supply drops? I don't think CQC worked on her and other firearms weren't as effective Wrote:
(17-06-2025, 01:37 PM)2generic4you Wrote: I don't know if it's just me but the the prologue and mission 1 remain to be my favorites. There's just so much build up and atmosphere in there.

Despite it just being a scripted sequence that doesn’t utilise any of V’s gameplay mechanics I do have to agree. The excitement of playing that for the first time was immense and has been an enduring memory of the game.

I do actually like the Quiet boss fight. It feels the closest to a real boss fight the game has and I liked how you can use the game’s systems to tackle it very differently to using a sniper if you wanted. Plus I just think it’s mad that you are allowed to just kill her. Listening to revenge fuelled Miller’s suggestion costs you a powerful ally and a whole lot of the game is lesser for her absence. Works with the themes really nicely.

Dirty Duck Are there really any other ways of defeating her besides sniper rifles and supply drops? I don't think CQC worked on her and other firearms weren't as effective
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#10
(17-06-2025, 06:13 PM)2generic4you Wrote:
(17-06-2025, 03:26 PM)Dirty Duck Are there really any other ways of defeating her besides sniper rifles and supply drops? I don't think CQC worked on her and other firearms weren't as effective Wrote:
(17-06-2025, 01:37 PM)2generic4you Wrote: I don't know if it's just me but the the prologue and mission 1 remain to be my favorites. There's just so much build up and atmosphere in there.

Despite it just being a scripted sequence that doesn’t utilise any of V’s gameplay mechanics I do have to agree. The excitement of playing that for the first time was immense and has been an enduring memory of the game.

I do actually like the Quiet boss fight. It feels the closest to a real boss fight the game has and I liked how you can use the game’s systems to tackle it very differently to using a sniper if you wanted. Plus I just think it’s mad that you are allowed to just kill her. Listening to revenge fuelled Miller’s suggestion costs you a powerful ally and a whole lot of the game is lesser for her absence. Works with the themes really nicely.

Dirty Duck Are there really any other ways of defeating her besides sniper rifles and supply drops? I don't think CQC worked on her and other firearms weren't as effective

You can still sneak up on her and knock her out with kicks provided she doesn’t see you at all. Once she’s seen you she’ll hear you approaching before you can get close enough and will move. You can use the rocket punch as well or can shoot out the support columns of ruins she’s camping out in so that they collapse on top of her.
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