Today, 05:59 AM
(Yesterday, 05:59 AM)NateDog Wrote:(29-07-2026, 07:51 PM)Jassassino Wrote: The PS1 was honestly one of gamings greatest eras of innovation. Vagrant Story used visual trickery to give the illusion of higher detailed characters by rendering 3 separately textured models simultaneously (base model, lighting on top and shadows on top of that I believe - may be mistaken slightly!), Soul Reaver using real time vertex deformation to alter geography and utilising corners/loading tunnels to create a seemless open world-lite experience, and MGS having routine based enemies with reactive AI that listened to player made sounds, investigated footsteps, etc.
Mfer this is the last time I ever sincerely post in the MGS section of this site!
TomRL101 Wrote:You're not smart enough to talk to me. Please stop.




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