11-06-2025, 10:17 PM
I think I'd prefer it sticks to the time period, I think it helps with the immersion and also grounds things in simple terms such as map choices and level design along with weaponry. One of the things I always disliked about MGS going into the past after MGS4 was seeing advanced technology that clearly didn't fit the time period, I have no problem with suspension of disbelief to an extent in some video-games, but it just became ridiculous here. I'm hoping what seems to be Octocamo might just be something else but perhaps this will incorporate elements from a few MGS titles. In an online universe it can be forgiven a bit more.
MGO2's usage of legendary characters was great. Playing as Snake in a game where two sides are battling each other around you was enthralling, trying to time your moves in and around it was a great challenge. Similarly, playing as a standard character on one of those teams while knowing someone like Snake was around was brilliant. You could never really fully relax for fear of him creeping up on you. Sneaking/TSNE are just fantastic modes too and were a big part of setting it apart from other TPS games on the market.
MGO2's usage of legendary characters was great. Playing as Snake in a game where two sides are battling each other around you was enthralling, trying to time your moves in and around it was a great challenge. Similarly, playing as a standard character on one of those teams while knowing someone like Snake was around was brilliant. You could never really fully relax for fear of him creeping up on you. Sneaking/TSNE are just fantastic modes too and were a big part of setting it apart from other TPS games on the market.