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What would you like from MGO4? - Printable Version +- Metal Gear Forums (https://metalgearforums.com) +-- Forum: Metal Gear (https://metalgearforums.com/Forum-Metal-Gear) +--- Forum: Metal Gear Online (https://metalgearforums.com/Forum-Metal-Gear-Online) +--- Thread: What would you like from MGO4? (/Thread-What-would-you-like-from-MGO4) |
What would you like from MGO4? - Departed - 11-06-2025 So now that Metal Gear Online 4 has been officially confirmed to be packaged with Delta, the question now remains, what would you like to see from this new iteration of MGO? Personally, I'd love to see a kind of "best of all worlds" scenario here. MGO1 was my favorite MGO game, so I'd love to see MGO4 resemble that in a lot of key areas. Bringing cameras back, ghosts who can give away enemy positions out of spite, the flamethrower and other in-level weapons you can find and use. As well as maps like the City and Mountain top. Ideally, also having as many maps as MGO1 did. Every other MGO game always started with too few to chew on at launch. MGO1 also had the best modes. If Sneaking returns, it should go back to being everybody vs Snake because that was always such an intense ride. MGO1 was also the fairest when it came to weapons. You weren't suddenly just unkillable once you were on a hot streak. Everyone had the same gear and whoever found the flamethrower on the field was still killable from range. I grew to resent MGO2 because of the community just being dreadful, but I'd love to see unique characters handled the way MGO2 and 3 handled them, as well as MGO2's vast music selections. It also had two amazing modes in Race and Stealth Deathmatch, which was kind of "battle royale before it was cool." Most importantly, having Survival every weekend for big RP points you could use to buy cosmetics was handled way better than MGO3 since it being all week meant players were spread way too thin. I liked MGO3 a lot for what it was. I'd love to see its more streamlined elements like giving players points for assists and saves come back. I also loved how rush mode would force players into parts of the map that never get used and keep them there, so every map kinda played like two for the price of one. And when it comes to cosmetics, it looks like it's not doing MGO1's thing of everyone having set uniforms, since skins and customization is all the rage these days. I'd love if it took a cue from Survive's cosmetic playbook because say what you will about that game, it had, bar none, the best customization options of any Metal Gear game, cosmetically speaking. Tons of stuff from the various games, but also gear that was completely original and really neat looking stuff to actually wanna work towards to look cooler. It could also do the Survive thing of just giving us special skins to use of classic MGS characters too. As for anything unique MGO4 could do, I'd honestly love to see like a Cobra mode. Like OG Sneaking where it's 1 v All, but instead of a stealthy battle, it's one superpowered player who can easily kill everybody so you really gotta work together to take them down. Any excuse so I can play as Pain and control bees. What are things you wanna see from MGO4? Be it similarities to past MGO games or completely original stuff? RE: What would you like from MGO4? - NateDog - 11-06-2025 I'd agree with pretty much all you say. I actually think overall I'd be happy to see them keep things simple and not overcomplicate it, although it did look like elements from other games (something like Octocamo) might be in so perhaps they'll be borrowing from all around. MGO2 had a horrible community but if cheaters don't have those tools to exploit it'll make a huge difference across the board. I've read a lot about Survive's cosmetics so that sounds good to me too. I guess I don't want to have any particular hopes for it just yet until we get an idea of what their aims are. One thing I will note is that I've been playing eFootball for the last few years, and Konami's online infrastructure is still utterly awful so that will continue to be a worry. RE: What would you like from MGO4? - Dirty Duck - 11-06-2025 I’d very much like see MGS3 characters get the MGO2 unique character treatment. They were an incredibly big draw of MGO2 for me and I loved the variety they brought. Your Cobra idea would be brilliant-an isometric mode that’s more about surviving the single player rather than finding them would work so well in Snake Eater’s jungle setting. It would also bring great satisfaction to younger me that tried to roleplay The End in a clan called TheCOBRAS despite being a terrible sniper. Make me a good sniper through intense unique character buffs, MGO! I’d like to see a music player like MGO2 had. I do want to see clans back. Were they baked into MGO1 or added in MGO2? And as much as advanced tech in competitive games is cool I’d rather the entire meta wasn’t based around box popping. Would you guys prefer it stick to its “time period” ala the MGO games or be more of a smorgasbord of eras like MPO+ was? I like to feel immersed in the game world in modes like these (part of why modern CoD just looks too much for me). I feel like it would help game feel to have it stick to MGS3 stuff. Maybe have XOF as a team option as a small nod. But I can’t deny Rex’s Hangar in MPO+ was one of the coolest stages. I’d maybe be fine with them doing it how MPO to MPO+ did actually, launching with period appropriate content and then adding in other stuff down the line. RE: What would you like from MGO4? - NateDog - 11-06-2025 I think I'd prefer it sticks to the time period, I think it helps with the immersion and also grounds things in simple terms such as map choices and level design along with weaponry. One of the things I always disliked about MGS going into the past after MGS4 was seeing advanced technology that clearly didn't fit the time period, I have no problem with suspension of disbelief to an extent in some video-games, but it just became ridiculous here. I'm hoping what seems to be Octocamo might just be something else but perhaps this will incorporate elements from a few MGS titles. In an online universe it can be forgiven a bit more. MGO2's usage of legendary characters was great. Playing as Snake in a game where two sides are battling each other around you was enthralling, trying to time your moves in and around it was a great challenge. Similarly, playing as a standard character on one of those teams while knowing someone like Snake was around was brilliant. You could never really fully relax for fear of him creeping up on you. Sneaking/TSNE are just fantastic modes too and were a big part of setting it apart from other TPS games on the market. RE: What would you like from MGO4? - Dirty Duck - 12-06-2025 (11-06-2025, 10:17 PM)NateDog Wrote: MGO2's usage of legendary characters was great. Playing as Snake in a game where two sides are battling each other around you was enthralling, trying to time your moves in and around it was a great challenge. Similarly, playing as a standard character on one of those teams while knowing someone like Snake was around was brilliant. You could never really fully relax for fear of him creeping up on you. Sneaking/TSNE are just fantastic modes too and were a big part of setting it apart from other TPS games on the market. Yeah I loved that mode. Really hammered home that initial gimmick of MGS4 and it’s great that Snake was this extra factor to a normal TDM and it throws it all out of whack. Maybe thinking a bit too far outside the (cardboard) box here but a mode where everyone is a guard or scientist at Grozny Grad and has to do routine checks and complete activities while one player infiltrates could be another neat way to implement the sneaking mechanics. Balance it so that the guards don’t just abandon their objectives to hunt down Snake and Snake’s objective is something besides just dispatching the soldiers to encourage avoiding interacting at all or using a disguise and trying to blend in rather than just sneak tranqing in plain sight. Use proximity voice chat if you want to get really zany with it. I’d like them to get creative with the modes again! |