It's me again |
Posted by: Agent - 06-10-2025, 03:38 PM - Forum: Member Announcements
- Replies (12)
|
 |
I thought i'd drop in and say hi, since i've "known" some of you for a long time despite never meeting. I joined MGSF in 2013 and stayed until the end, my main contribution was running the mafia subforum. Not much has changed with me, I graduated and got busy with work, had about a dozen jobs, friends and relationships have come and gone. The only catastrophe i've had is breaking two fingers about a year ago in a climbing accident. I had surgery and it took 5-6 months of physio before I could make a fist again. I have normal hand function now but the middle finger of my left hand is stiff to move and has remodelled much thicker. I can work normally and have been climbing again so it could have been worse.
Anyway i'm glad you got this board up and running, life moves ruthlessly on and it's easy to lose touch. I hope you're all well and there are no lingering hard feelings. MGSF was unique, it was never going to last forever but I miss it, the friends, the schizos, and everyone in between.
|
|
|
MGS2 plot question |
Posted by: Agent - 05-10-2025, 10:28 PM - Forum: Metal Gear Solid 2: Sons of Liberty
- Replies (5)
|
 |
Hello, i've been playing MGS2 recently and I noticed soon after Raiden's entry into the big shell, he meets a Navy SEAL (lieutenant junior grade) called Iroquois Pliskin. However after the introduction this character never appears again, for the rest of the series as far as I know. Is it to be assumed he was killed on the big shell? Is he an important character in the story? I want to make sure I have it all straight as i'm sure part 4 will wrap things up in an intelligent way. Thanks!
|
|
|
What games do you refuse to play despite overwhelming critical acclaim? |
Posted by: Null - 29-09-2025, 01:26 PM - Forum: Gaming
- Replies (44)
|
 |
We all have them. Critical darlings that everybody loves but for some reason, don’t appeal to you at all. I’m not even talking about games you’ve actually played and ended up ditching because you didn’t enjoy.
I’m talking about games that you know exist, know are well received, but you’ve taken a brief look at the outline/trailer and thought “Not for me.”
I’ll start.
Fable.
I just don’t even really know why. I guess it looks like it might be whimsically endearing or whatever. But it’s just never appealed to me, and the creator is a bit of knob.
By the way, I fully expect people to use this thread to scream at other people who haven’t played their fav games and refuse to. That’s basically what it’s for. I’m waiting for one of you to name a game and franchise I like so I can rip you limb from limb.
Faisal; you needn’t bother. I’m not interested in your incorrect opinions about Final Fantasy.
|
|
|
After 25+ years, I finally did it |
Posted by: NateDog - 25-09-2025, 09:57 PM - Forum: Organization Chat
- Replies (11)
|
 |
I've taken a while to post this as it actually happened a few weeks back but things have been a bit busy and I was still irritated at how heavy I look in the picture as I've been gaining weight given my back issues in the last year have stopped me from exercising much.
Anyway, I've been with this series from a very early point in my life. I had a PlayStation 1 which I got with Crash Bandicoot after having had a Sega Master System 2 and I played so much stuff with my cousin that I lived with over the years on it. I distinctly remember us renting and then buying Battle Arena Toshinden 3 and him staying up 2 nights in a row to unlock as much of the huge roster as possible for us to play as. One thing we often got was the Official PlayStation Magazine. Back then those magazines often came with demo discs, but as far as I can remember these ones had some great games on them, stuff like Tomb Raider, Dino Crisis, Cool Boarders.
One issue we got came with a demo which had this game called Metal Gear Solid on it. I watched my cousin play through it first and thought it looked amazing. I was pretty young (must have been 7?) and gave it a try but I was dreadful at it. I eventually managed to get into the Hangar but that was all I could muster up. But we both enjoyed it so much that my cousin bought the game and I watched him play through it and was mesmerised by the whole experience. The voice acting, music, cutscenes, action (and avoidance of action), everything was incredible. I gave it a try but could still hardly get past the Hangar and then gave up. But my cousin gave me that copy which I still have to this day (one of the few ties to my family that I still have), and I tried again a year or so later and finally managed to beat it on my own. Haven't really looked back since. I haven't beaten any other game more than I've beaten Metal Gear Solid and nothing has ever toppled it as my favourite game or series of all time.
So many characters in the series have impacted me but something about Snake has always felt so relatable. But especially after all the hubbub with the change to Kiefer Sutherland with V and then finding out that Kojima had been trying to get rid of Hayter for years before that, my understanding and appreciation of what David Hayter gave to the series has grown so much. I replayed MGS4 recently and don't think I fully understood in 2008 just how much of an effort he put into that performance and the fact that it seems like it did some real damage to his capabilities long-term but he still did it. He hated what happened because the man loved Snake and being Snake and gave his all to portray him as genuinely as he could. David Hayter, to me at least, has always been Snake and always will.
So after all these years of waiting, I finally had the chance to meet the man himself and despite a few hiccups, about 4 hours of extremely painful waiting while standing and a 6 hour round trip, I wasn't going to let anything get in the way.
![[Image: 20250906-205120.jpg]](https://i.ibb.co/xqmn310p/20250906-205120.jpg)
They say don't meet your heroes, but he's no hero, never was, never will be he was genuinely lovely. The queue to see him ended up being probably the longest in the whole arena. His manager came around a few times and said Hayter himself was stunned by it and couldn't understand it. The queue was so big that it actually started to block off areas so people had to keep trying to walk through it.
He spent so long with every person that the staff had to try to push him to rush along a bit after a period and he still wouldn't. That same manager kept telling us they had to push him to take a break and get some lunch and he didn't budge. He then had to go for a period because he had a panel on with Quinton Flynn, which I was really looking forward to seeing but couldn't get to because I had been in the queue for hours and couldn't manage joining the end again as I knew it'd be an extra hour or two again the way it was going. But while I saw loads of other guests just get up and go, he came out to us at the front of the queue and apologised for leaving and said "I'm really sorry to... keep you waiting". He was so friendly, I was nervy so I didn't say much but I mentioned to him how long ago I played that demo and he said "ah yes I remember that one". Then as I left I thanked him and walked away and he shouted "Hey!" at me and I figured I left something at the table, and I turned around and he says "you're pretty good!" and I giggled like a schoolgirl. I had seen he had said it to some others but not in that manner.
I also met Quinton Flynn! I didn't get a picture but he and Hayter both signed my copy of Substance which has my favourite art of Snake and Raiden. For some reason I asked him to quote the one thing that always comes into my head when I think of Raiden. Completely unserious quote but perhaps that suits Raiden. Hayter laughed at what I picked, "ah, and I did keep you waiting" which was the only reason I went with it.
|
|
|
"Why do some gamers invert their controls?" |
Posted by: NateDog - 19-09-2025, 03:06 PM - Forum: Gaming
- Replies (2)
|
 |
https://www.theguardian.com/games/2025/s...-you-think
Quote:Five years ago, on the verge of the first Covid lockdown, I wrote an article asking what seemed to be an extremely niche question: why do some people invert their controls when playing 3D games? A majority of players push down on the controller to make their onscreen character look down, and up to make them look up. But there is a sizeable minority who do the opposite, controlling their avatars like a pilot controls a plane, pulling back to go up. For most modern games, this requires going into the settings and reconfiguring the default controls. Why do they still persist?
I thought a few hardcore gamers would be interested in the question. Instead, more than one million people read the article, and the ensuing debate caught the attention of Dr Jennifer Corbett (quoted in the original piece) and Dr Jaap Munneke, then based at the Visual Perception and Attention Lab at Brunel University London.
Interesting article on video-games and users inverting (or avoiding inverting) controls and the science behind it.
I am quite selective with inversion while gaming. I generally go with what feels comfortable, I've had certain games where I've instantly felt uncomfortable with standard settings and inverted feels better, I've had the opposite. SW Battlefront 2 piloting was one where I found inverted much better, Battlefield varies from game to game but I think generally feels better inverted, might take a bit of time to adjust but I seem to prefer it that way. I am a bit strange too in that I have a habit of crossing my hands over each other when I game. It was something which horrified my friends when I was a teen and they pointed it out to me (which was the only way I'd ever really notice).
How about the rest of you, do any of you lean towards inverted controls?
|
|
|
|