[ANALYSIS] the state of PAZ's hallucination scenes
Posted by: misteral999 - 23-11-2025, 09:16 PM - Forum: Metal Gear Solid V: The Phantom Pain - No Replies

ok so as we know paz died in the ground zeroes in the result of a bomb inside her,
but later in mgsv:pp we can see some cutscenes with her being placed in a type of hospital room at the medical platform 
in those cutscenes we see paz and will show her some old time pictures which could be obtained from completing some side missions( cant rememebr which but i guess those ones that states recovering our old soldiers from the mother base or some...)
and paz will describe for u whats going on in those pictures and then says something like her head hurts and lies sleep.
there are some number of elements in these intractions that caught my attention:

CAUTION:following features could be counted if we accept the medic theory which states ( as of in mission 46) we(venom) were that medic from the ground zeroes and the rest is history.


1-THE SPACE, that venom(medic) sees these hallucination in, is a hospital type of room but none of the tool's and medical gadgets are connected to paz , they are simply there like they have no use.
1.1= the first reason by which venom hallucinates in a space such this, a hospital kinda well equipped room is that he tries to make some sort of a excuse that if equipment and tools were right he could have saved paz.

2-THE CUSTOM, venom sees paz in a hospital type of custom , and im saying type of because i dont think just underwear and bra are used in hospitals for covering the patients, if you look at one of the photos in which you recover from side-ops and then will give to paz, you see her sun bathing while wearing the exact custom( a bikini ) but a bit different in terms of color  at the beach of costa-rica and i guess maybe medic was one of the mother-base members that got to the beach the same day and saw her like that.

3-BODY LANGUAGE AND VOICE TONE( this element could easily be dismissed as paz was a spy and was traind to do these , sooo?!?!?)
venom sees paz with the body language of a innocent sweet girl, always happy to see snake , smiling all the time, telling the stories and talking in a deep spanish accent with a very low-tone and sweet type of intonation.

3.1-- i replayed ground zeroes like an hour ago and when i heard paz's voice in the tapes and cutscenes it was very different from the cutscenes and tapes of TPP the first reason as mentioned above could be her profession , or in the TPP we hear her like that cause we are hallucinating and we imagin her as a sweet innocent student who's name means peac and did nothing wrong and died partialy cause of us.

3.1.1= is TPP  dialogues that paz says in her tapes on its own could mention that those scenes were hallucinations, she basically tells us what we wannna hear and how she was exited for the festival and mentions professor galvez(galves?!?), 
which in truth ( the ground zeroes) she , who was a double agent recorded tapes for herself, and not to be discovered cause if anyone found out who she was, it was over for her. and in the GZ tapes she mentions zadornov not galves because galves was the name zadornov used to cover his real identity and well i guess the medic of those times and the venom of now was one the people who met this galves and didnt knew anything more about him so based on these information his brain arranged a hallucination and represent it to him.

4=GUILT, in one of the later cutscenes in this sequence, you enter the room while paz's stomache and the wound has been covered in blood and kaz or ocelot( cant exactly remember,) says that she did this to herself and her wounds are self-inflcited,
this could mean venom is trying to lift the guilt of paz's suffering from himself and saying that she played part in the sufferings that came her way including how she died.

0.0= at the end like most of hallucinations, brain tries to form this experience  from what the person knows or at least loves to know or believe.

so venom sees paz extracting the bomb out of herself and then it explodes( cant again remember either it explodes or fades to light and the firefly cutscene). this could mean from my view that by extracting the second bomb paz kinda forgave the medic from the mistake that he didnt noticed the second bomb and at the result the explosion happend.

so thats my take , im pretty sure i missed some notes in this sequence Big Grin Big Grin cause  im dwelling with sleep and my eyes and my vision are super tired right now and was kinda ocd when writing this, feel free to share yours , thanks for reading.

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  The Official (Unofficial) Whamageddon Competition Thread
Posted by: Jassassino - 21-11-2025, 10:14 PM - Forum: News & Announcements - Replies (11)

"Boss, you've got some new intel on your iDroid"
"The target is Wham! they're a pop duo based out of the UK, with an ever-expanding fan-base. They were formed in Bushey, Hertfordshire, in 1981, I assume you've heard 'Careless Whisper'? It's a song from their second album, Make It Big, and their second single from the album too. It was written by one part of the duo, George Michael. It topped the charts in the UK, US and even China - sparking rumours amongst even high ranking intelligence officials that Wham! are due to unite East and West with a global tour, including a leg of China."
[Image: Wham-Last-Christmas-Idroid-Cropped.png]
"Well, it's not all unification, Boss, perhaps even more scandalous - Careless Whisper is being considered by many critics as a start of George Michael's solo career. That, we'll just have to see about."

"Now, Code Talker just let loose that the Philosophers managed to mutate the Vocal Cord Parasite in a way where simply hearing associated sounds from particular songs, and repeating those lyrics internally, will cause those infected with the mutated parasite total simultaneous brain-stem and heart failure. Boss, whatever you do, you have to prevent your unit from hearing their newest song, 'Last Christmas'. Doing so could be disastrous for Motherbase."

"You need to last from 1st December until at least 25th December - by this time, we should have an antidote prepared for you at Motherbase in the Clinic."

"Good luck, boss." 

Spoiler:
 


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Brick THE ECHOES OF MISSION 46
Posted by: misteral999 - 20-11-2025, 01:54 PM - Forum: Metal Gear Solid V: The Phantom Pain - Replies (4)

ok so mission 46 the man who sold the world that im sure everyone played tells that we are not the real bis boss but instead we are his phantom and tells us about quiet's true identity and  the rest is well known
for me its very satisfying and believable but i saw some weird speculations around the internet that " yea this is not the true ending to mgsv:pp , do you remember that Nietzsche quote from the beginning that say's there's not facts but interperation" and im like this quote can be said about literally everything in the world, you cant speculate and about everything in the world and then check yourself to the nearest mental hospital and then they give you their interpretation of your behavior and put you in an illusion of cure and what not...
im not here to talk about this quote of Nietzsche but im here to say kojima fans are taking high dosage of this Nietzsche quote and its not healthy.
kojima can post a picture of his hard dick in instagram and fans will start speculate what is its metaphorial meaning ;
" ok guys hear me out , so koji the og posted a sophisticated hard definition picture of his hard dick and im like yo what is the meaning behind this , and then after an hour this came to my mind that maybe he wants to give a hint to a new metal gear right , so what does dick represents in mgs world, of course it represents snake so what does erected dick represents? of course the rising of snake and who is the snake ? big boss omg omgggggggggg
so here is the formula guys : koji the og in instagram posts : hard*(snake)+erected*(dick)=metal gear solid 6 rise of the snake (cock) eater
and guess what, how long is koji's dick? you guessed it 7meters which means new trailer will be out 7 months from now but not really its gonna cum in tga in about a month "

thats the type of psychotic shit that people get from kojima stories, i mean c'on its a magnificent game yes but its not a psychoverse to be this complicated and vague , people make it vague with random and meaningless speculations, the story has layers to it . yes i know but some speculations are just  hallucinogenic, if anyone thinks gta 6 fandom are high on lsd then i guess they never met those who worship kojima and think his games are holy dogmas that shape our world, i know he is a genius and his games especially mgsv:pp is a magnum opus through the gaming history forever but giving this amount of random thought is the least to say "weird".

everything that mission 46 sound like truth to me and i dont know why would kojima wants to lie in that sequence , like he wants to take the truth to mgsv:pp story with himself to the grave ?!?!? 
ok so my post just bacame a rant and i guess its fair , 
kojima is a genius through gaming industry and mgsv : pp is his magnum opus and its magnificent 
but its not something thats IMPOSSIBLE for human brain to understand, its multilayered but its not like the secret to immortality ? Big Grin

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  Requesting Original MGS 3 Screenshot
Posted by: solidsnake2003 - 20-11-2025, 07:14 AM - Forum: Metal Gear Solid 3: Snake Eater - Replies (8)

Does anyone here have access to the original screenshots of MGS 3: Snake Eater when it was in development in 2004? If its possible does anyone have the screenshot from the game that was used here from MGS TUS version 1: https://aumaan.org/form1/tus1/mgs3/index.htm

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  Death Stranding Isolations | Disney+ Series
Posted by: Dirty Duck - 13-11-2025, 07:37 AM - Forum: Death Stranding - Replies (2)

[Image: deathstrandingisolations_teaservisual_en...k=8omZKuhW]

Quote:legendary game creator Hideo Kojima stepped on stage at the Disney+ Originals Preview to announce the animated series - DEATH STRANDING ISOLATIONS (Working Title) which will be streaming exclusively on Disney+ in 2027.

DEATH STRANDING the video game was originally released in 2019 and has captivated over 20 million players worldwide, blending cinematic ambition, metaphysical mystery, and emotional connection. The sequel, DEATH STRANDING 2: ON THE BEACH recently launched exclusively on PlayStation®5 on June 26th, 2025.

Announced in front of a packed auditorium at the Disney+ Originals Preview at Hong Kong Disneyland Resort, executive producer of the series’ Hideo Kojima, and the series’ director Takayuki Sano, appeared on stage to announce that their first ever partnership with a global streaming platform will be with Disney+ and that the latest expansion of the DEATH STRANDING franchise will be an animated series. New concept art created by Ilya Kuvshinov, who served as character designer for “Ghost in the Shell: SAC_2045”, was also revealed along with the DEATH STRANDING ISOLATIONS (Working Title) announcement.

Set in the world of DEATH STRANDING, DEATH STRANDING ISOLATIONS (Working Title) will tell a completely new story, separate from that of the video games. The upcoming series will follow a young man and woman as they set out on an adventure. Told through a traditional, hand-drawn 2D animation style, some of Japan’s top animation talent at E&H production are currently working  to bring the series to life.
STORY SYNOPSIS

Once, there was an explosion...

Lonesome souls of the dead manifest in the physical world, reaching in search of the living. However, the connection they create triggers a massive explosion that eradicates anything of this world—a phenomenon referred to as the Death Stranding. These events wipe out nations as well as civilization itself. People who remain are now isolated, withdrawn, and without connections. As humanity stands at the brink a legendary porter set out to transport both cargo and wishes of its senders, reconnecting people in the hope that they might still be saved.

Based on the video game born out of the mind of legendary game creator, Hideo Kojima, comes a new animation series headed by Japan’s up-and-coming animation studio E&H production. Helmed by E&H’s Takayuki Sano, it follows in the footsteps of the original in spirit and ideas and depict the world of Death Stranding through a bold and yet subtle touch and top-class hand-drawn animation. 

Somewhere in North America, just as Sam Bridges walks through the continent in order to save America, the someones are also trying to deal with their isolation in their own way. An old man trying to realize salvation through ways outside of the connection advocated by Bridges. A female warrior who tries to kickstart a world of constant fighting. A boy with a grudge against Bridges. A girl who embraces loneliness.

On the precipice of the end of humanity and the world, their fates and hopes converge, as another story of Death Stranding begins.

And now, comes another explosion...



STAFF

Executive Producer: Hideo Kojima 
Director: Takayuki Sano 
Original Character Design: Ilya Kuvshinov 
Animation Production: E&H production

CREDITS

DEATH STRANDING ISOLATIONS (Working Title)
©KOJIMA PRODUCTIONS Co., Ltd. /HIDEO KOJIMA
Streaming Exclusively on Disney+ in 2027

Set to release exclusively on Disney+, stay tuned for more information on DEATH STRANDING ISOLATIONS (Working Title) coming soon.

Source: https://www.kojimaproductions.jp/deathst...nouncement

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  MGF Mafia I: Murders & Executions
Posted by: Agent - 13-11-2025, 02:00 AM - Forum: Forum Games - Replies (124)

[Image: mafiaheader.png]
PROLOGUE
Pastels Restaurant, Upper East Side, Manhattan, NY
Paul Allen is dead.
Well, I think he is. His fiancé Meredith called me this morning to say he’s gone. He appears to have packed and left for London but she doesn’t think so. The police are involved, though they don’t suspect homicide. Not yet.
We’re in a nouvelle chic French restaurant on upper east side. I don’t work here, I’m the maitre d'hotel at Dorsia in Hell’s Kitchen. The tablecloths are pale pink, curtains silk, menus handwritten. The walls are adorned with delicate arrangements of twigs, moss and hideous bright flowers. It’s a chick’s place. The portions are so small the waiters can’t tell if people have finished or just started.
Anyway, I’m here because I heard some of Paul’s friends would be here tonight. They have no doubt heard the news but don’t seem concerned. Van Patten is asking Bateman if the patterns on his sweater vest should match his tie. Bateman says no, it would look too studied. They all look and behave in a remarkably similar fashion to the point they can’t even tell each other apart. But there are subtle differences. McDermott is the biggest asshole, I can recognise him from his Norwood 3. Van Patten is the yes man, wears horn-rimmed glasses, looks almost amicable. Bryce is the most astute of these dickheads. Patrick… there’s something perturbing about him. There’s a fruity looking guy in a velvet jacket and bow tie called Luis sat at another table with some artist friends of his.
Paul was apparently having dinner with Marcus Halberstram last night, though Halberstram has no recollection of it. A detective has jumped on the case, Donald Kimball, but I’m something of a detective myself and I consider him an equal suspect. I know something’s not right. I’ve arranged for the whole Pierce & Pierce gang, one of their lawyers who was part of that Yale thing, and Detective Kimball to dine tomorrow night.

[Image: mafiachars.png]
Rules:
There are 2 mafia and 6 innocents. You don’t know which characters (and which players) are mafia, both have been selected by RNG. The mafia don’t know which characters you are, and to kill you at night they must correctly ID you.  They win if the numbers become equal, they lose if they are eliminated.

You vote to LYNCH ARAGORN during the day as normal, you may vote to NO LYNCH. The day doesn’t end until every player has voted, except in specific situations (see below).
 
The characters have no unique abilities. Every player has access to three regular, once per game actions.
1)        Leave the table in the day to go to the cloakroom, check one character’s (not player’s) coat pocket to see their alignment (innocent or mafia).
2)        Tail a player at night to identify their character (not alignment).
3)        Leave your business card with another player during the day to privately reveal your character (not alignment).

Each is single use and can be used in any order. 1 and 3 can’t be used in the same day phase. Mafia can do these too, and unlike innocents have unlimited uses. If both mafia are alive, a kill attempt counts as one night action, so only one can perform a night action. If only one mafia is alive, he can perform both a night action and a kill attempt.
Special actions:
Additionally, special abilities can be claimed. They are earned by correctly IDing another living player’s character, privately to the GM. You claim them during the day phase and they are awarded before the end of the day. Both innocents and mafia can claim them, mafia of course cannot ID their mafia partner to claim anything. If you ID incorrectly, you’re barred from claiming another ability for the rest of the game. A player may only have one special ability for the game.

If multiple people claim the same ability, you are given priority if you had night visitors, or votes against you when the day ended. Otherwise it’s first come first served. If you’re too late, you may try to claim something else.
SPECIAL ACTIONS

Return some videotapes (ID one living player)
A player can use this to excuse themselves from a day phase and carry out one additional regular action instead. This player will not vote that day. The player who used it is announced.

Take Courtney out (ID one living player)
You may send another player or yourself to spend the night with Luis’ fiancé, Courtney, instead of returning home. Can be used at day or night. They will leave immediately and cannot be visited or killed for that day and night phase.

Antisemitic remark (ID one living player)
This forces the restaurant to close up early, lest they lose favour with their wealthy patrons. The day ends with no lynch. Day actions can still be submitted.

Spiked Chardonnay (ID one living player)
A chardonnay too fine to be turned down can be offered to any player, blocking them from using a special ability for the rest of the day, and the night. The player who used it is not announced.

Harmon Kardon HK-560 (ID one living player)
Buying this expensive stereo system allows one to play any character’s cassette publicly, revealing the character’s (not player’s) alignment.  The player who used it is not announced.

The Fisher account (no requirement)
Paul was handling the lucrative Fisher account. Taking this contract gives one access to Paul’s belongings, the player can disguise as him. Any investigation will show that this is Paul Allen, and not reveal alignment.

Sea urchin shell (ID two living players)
The spiny shell from Paul Allen’s sea urchin ceviche. Instantly kill another player during the day or night. Announced publicly. If claimed, is awarded immediately.

Les Miserables Matinee (ID one living player)
When used, the player will swap identities with the next player to die that night. Going to Les Mis as your new identify cements it with a credible alibi. The dead player appears with the false identity, and alignment.
PLAYERS
dirty duck
aragorn
jassassino
null
starschwar
departed
black king
st3ve
GAME MASTER (Agent)
Roles will go out later today by PM
Day one starts 14/11/2025 (let's say 19:30 GMT)

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  Officially Licensed Death Stranding Exoskeleton
Posted by: Dirty Duck - 11-11-2025, 03:25 PM - Forum: Death Stranding - No Replies

Today on KojiPro will release anything except a "Why Me ?" hat:


Utterly bizarre tie-in.

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  5 Word Metal Gear Solid Story Game
Posted by: Toll - 10-11-2025, 04:42 AM - Forum: Forum Games - Replies (42)

Didn't see anyone start this kind of game on here, so I'll start one!  

Rules are simple. We all make up a MGS related story continuing where the last post left off.  You only get 5 words per post and you can't post consecutively.  The names or code names of characters and places can count as one word if you want.  Let's go crazy with this!   roy

Everyone got it?!!  Ok, I'll start! 


One morning, Snake got a

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  Solid Snake or Big Boss?
Posted by: Dirty Duck - 09-11-2025, 07:06 PM - Forum: Cardboard Box Vox Pops - Replies (11)

Hello! This is the first of our "Cardboard Box Vox Pops", where we get the general consensus of the forum on some simple questions.
For those of you that use a theme with a sidebox you'll have noticed the poll has appeared there to maximise the number of votes we get. If you wish to explain your answer feel free to in this thread, but otherwise, feel free to vote and explain nothing!

First one is a big one: Solid Snake or Big Boss?

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  The Fellowship adoption
Posted by: Node - 08-11-2025, 11:57 AM - Forum: MGSForums Archive - Replies (2)

Originally posted on 25/09/2013.
Submitted by @NateDog
Submitted alongside the comment:"I can't even begin to explain the enigma that was Novitch, but when he decided that he didn’t have the willpower to continue holding the reins of his organisation The Fellowship, instead of working "weith all the members of our ORG"  (who wanted to stay and install a new leader), he decided to ignore them all and auction them off to whoever would take them quickest. Actually, perhaps this is as good an explanation of Novitch one can find."

Spoiler:



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