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WHY DO YOU HAVE TO WAIT AFTER SHOOTING IT

YOU HAVE TO FIND A CAMOUFLAGED DUCK AND SHOOT IT

WHAT NEED IS THERE FOR A 5 SECOND WAIT LIKE YOU'RE CLAIMING AN AREA IN COD

Played a couple of games with Max, felt a lot more fun playing actually with someone and communicating the whole way through. I still don't like the GA-KO mode, it's just too chaotic and gung-ho. The characters being skins was known so it's not like a surprise, but it is disappointing that that's all they are is skins with boosts.
I played a bunch of matches last night and plan to play more tonight. It took some getting used to but I'm thoroughly addicted to this multiplayer mode. It helps that I've somehow been fortunate enough to be playing with some pretty teamwork-oriented random players. The GA-KO mode took more getting used to but once I got the hang of it, it managed to be entertaining. Basically, once I have a frog, I run and hide like a coward and let everyone else duke it out. I even managed to hoard two frogs while my partner had one to ensure more people would be eliminated.

My general thoughts are, compared to MGO and FOB, I think this might be my favorite iteration of any sort of Metal Gear multiplayer because the focus really is more on being strategic and staying hidden than it is on who can get the most kills. But like every MGO game after MGO1, it's also in desperate need of more content. More maps, more skins and at least one solo mode, like a revival of Stealth Deathmatch from MGO2.

I'm definitely getting what I was hoping I'd get from this multiplayer mode, but it's also worth noting that I'm not generally a multiplayer guy either.
(31-10-2025, 03:44 AM)Departed Wrote: [ -> ]I played a bunch of matches last night and plan to play more tonight.  It took some getting used to but I'm thoroughly addicted to this multiplayer mode.  It helps that I've somehow been fortunate enough to be playing with some pretty teamwork-oriented random players.  The GA-KO mode took more getting used to but once I got the hang of it, it managed to be entertaining.  Basically, once I have a frog, I run and hide like a coward and let everyone else duke it out.  I even managed to hoard two frogs while my partner had one to ensure more people would be eliminated.

I had one game yesterday where I think I picked up 4 Kerotans? I ended up giving myself away at the end but it was fun while it lasted.
After a few more rounds I grew to enjoy it. It definitely needs more modes (and maps), preferably with more emphasis on the stealth. I really don't like the combat mechanics, though and I don't see myself getting used to them.
I played a lot more Fox Hunt last night and I am definitely hooked.  I finally had a match where I came in first place in survival because I did really well in the first few phases, and in the last, the other guys were busy shooting each other while I just quietly made my way to the furthest GA-KO spot and hid in the bushes.  By the end, they all got fultoned and I finally unlocked The Fear.

There were also two matches that broke my heart.  My partner was removed in the last phase, so my only play was to wait until the last 30 seconds to go to the only GA-KO field and hide out with only a few seconds to spare then try and survive the deathmatch at the end.  I made my way to it and the only remaining people were killing each other, so I jumped in with my machine gun and managed to kill two people at once, but because I wasn't fully connected, after I killed them, I was immediately removed, and the last survivor won.

After that, I had another last phase in capture where I found one of the guys with the Keraton.  I managed to kill him and made him drop it but only had seconds left.  I dodge rolled my way over to it but overshot my roll and didn't grab it in time, then immediately got fultoned for it.

Increasingly, it's been these little micro-scenarios that keep me coming back to this mode.  I also had a really cool moment where things went just right.  I jumped into a field with only a few seconds left that was occupied by a duo, killing one and forcing him to get extracted while I fought his buddy.  I managed to CQC him down and use the tranq rifle to knock him out then stabbed him to death.  He made it to the next round, but my partner and I eventually beat him.
Playing with Nate it was a lot better. I died early on in the GA-KO mode but Nate managed to sneak in on the very edge of someone else's zone using the C. box and they didn't realise. They were camping out and kept watching the perimeter but had no idea he was there. It was great. Unfortunately Nate went to kill him and ended up dying despite firing on him for a full 2 seconds before the other player retaliated.

I've won a game of each mode now. I like the emphasis on stealth but it sometimes does feel a bit dull early on as you're just sort of...sat there with enough zones and kerotan for most to get through the round so nothing is really happening. Equally, victory can feel like you've just hidden the most. It feels more hiding than sneaking, a lot of the time. The game needs some modes where you actually have to DO something without being seen rather than just get a thing or get somewhere and stay there. And I don't mean combat. I've not loved that so far as it just feels like enemies take ages to die and I run out of ammo loads (noob issues) so the encouragement of avoiding gunplay works fine for me.

Some things I like:
-Procure on site works well in concept. Everyone feels equal at the start of a match and you don't end up just deciding on one weapon and using that all the time. I've had to resort to pistols, snipers, TNT, it does feel more like single player MGS where you use whatever you can get your hands on.
-The C. box feels like it works a lot better for its INTENDED use here compared to MGO. Since the boxes are how you get items you're not conditioned to just smash or shoot them all meaning players are far more likely to ignore them. I've not tested it but do the boxes break if shot? Does it lose any items that were inside? If so that works really well as a risk/reward thing. If you're anxious about hiding players you can just sacrifice all item drops nearby at risk of not having any when you need to re-up.
-AT-Camo is strange and cool and I'm glad it's the main aspect you choose yourself. Where do you want to hide the most? The way it adds just a tiny amount of the texture to the floor and walls near where you deploy it is a nice touch that makes it work a lot better. It being lost when you're spotted and shot is good too. If you're not careful you'll be EXPOSED, and have to resort to running away or fighting as you can't just go round the corner and hide again unless the ground has drastically changed type so that one of your other AT-Camos work.


Some nitpicks:
-Why does the knife only have the slow stab function? Feels weird to make a weapon, especially your default weapon, have less utility than in single player.
-Why doesn't the game prioritise picking up a kerotan when you have to switch to pick it up and there's weapons near it? It's the main objective! If you don't have one, the game should make it easy to pick it up.
-Picking up weapons and the backpack system just feel kind of naff. I'll get a hang of it but rn I have no idea what to pick up in a sea of items and the colour coding doesn't always help.
-Opening loot boxes has no punch and just feels really sauceless. Unlocking an item should feel good but there's so little fanfare and I don't feel much incentive for progression. Feel like I've unlocked half the skins already and after a little more play I'll only have powered up versions to unlock. Dropped the ball here I feel, I'd have much rather been able to customise my own FOX Operative as opposed to unlocking The Boss after one game.

I do think there's a good base here and I appreciate them trying to do something new. It feels a little barebones right now and also like it could do with a bit more of the MGO feel, even if it's its own thing! The framing device is really good and I wish they lent into it a bit more-having our own customisable soldiers as well as skins. Is it too much to ask for a Portable Ops sneaking suit?!
The way I see it, they could go two routes with it:

Either give us fully customizable characters with more than six total suits (MGO3), or only play as skins, but then give us way more skins. I like the characters selected, especially being able to play as The Fear and The Sorrow. Feels like a missed opportunity not letting us play as Raikov, The Fury, The End or The Pain. Or characters outside of MGS3, like the Portable Ops crew, or Skull Face, XOF guys, and the other soldiers like the fire troopers on the mountains.

A lot can be added via updates but the problem with every MGO style game outside of MGO1 and MPO is that there's never enough content on launch.

What's here is fun and I enjoy it a lot but my consistent takeaway has always been that "we need more of it." Even simple things like reskins of existing soldiers wouldn't be the most demanding thing in the world to make mesh with the AT-Camo.
Played a Kerotan game last night where my partner and I hogged 5 of the 8 available lol. Then I was alone for the last 2 rounds with a few others, at the very end of the second-last round while hiding I noticed the Kerotan shape on the map coming towards me at speed trying to finish me off early no doubt. I caught him out running towards the final one when I had a Strike Grenade ready and took him out with it, but then managed to get hit myself with it because of my impatience. I hid beside that small wood cabin near the big one in that map that's part of the missable area before the End fight in a box. Pretty sure he climbed up on the crates right next to me but couldn't find me.

Had a tranquiliser pistol in that round and eventually upgraded it to 5* and it was ridiculously overpowered. Took down 7 enemies with it (let my partner finish a couple off) and I wasn't even trying to go near anyone.
(01-11-2025, 02:55 AM)Departed Wrote: [ -> ]The way I see it, they could go two routes with it:

Either give us fully customizable characters with more than six total suits (MGO3), or only play as skins, but then give us way more skins. I like the characters selected, especially being able to play as The Fear and The Sorrow. Feels like a missed opportunity not letting us play as Raikov, The Fury, The End or The Pain. Or characters outside of MGS3, like the Portable Ops crew, or Skull Face, XOF guys, and the other soldiers like the fire troopers on the mountains.

A lot can be added via updates but the problem with every MGO style game outside of MGO1 and MPO is that there's never enough content on launch.

What's here is fun and I enjoy it a lot but my consistent takeaway has always been that "we need more of it." Even simple things like reskins of existing soldiers wouldn't be the most demanding thing in the world to make mesh with the AT-Camo.
Yeah see MPO+ had only skins (well...mostly. There was some unique stuff like Ocelot's revolver ricochet) but, at least in my memory, there were a lot of options. Even if you argue that MPO+ was an expansion so its an unfair comparison; the original MPO still had a lot. 17 unique characters as well as a plethora of non-unique soldiers with dozens of camo variations for them. Fox Hunt currently has 18 skins in total. It's just a very weak spread. I have no doubt they'll add more over time but not having all of The Cobra Unit at launch just feels like drip feeding and it's not exciting like unique character releases in MGO2 were because they're just skins. Being able to simply look like The End and The Pain won't ever be as exciting as this:

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