12-06-2025, 11:32 AM
(11-06-2025, 10:17 PM)NateDog Wrote: MGO2's usage of legendary characters was great. Playing as Snake in a game where two sides are battling each other around you was enthralling, trying to time your moves in and around it was a great challenge. Similarly, playing as a standard character on one of those teams while knowing someone like Snake was around was brilliant. You could never really fully relax for fear of him creeping up on you. Sneaking/TSNE are just fantastic modes too and were a big part of setting it apart from other TPS games on the market.
Yeah I loved that mode. Really hammered home that initial gimmick of MGS4 and it’s great that Snake was this extra factor to a normal TDM and it throws it all out of whack.
Maybe thinking a bit too far outside the (cardboard) box here but a mode where everyone is a guard or scientist at Grozny Grad and has to do routine checks and complete activities while one player infiltrates could be another neat way to implement the sneaking mechanics. Balance it so that the guards don’t just abandon their objectives to hunt down Snake and Snake’s objective is something besides just dispatching the soldiers to encourage avoiding interacting at all or using a disguise and trying to blend in rather than just sneak tranqing in plain sight. Use proximity voice chat if you want to get really zany with it. I’d like them to get creative with the modes again!
![[Image: EI4ssHH.png]](https://i.imgur.com/EI4ssHH.png)