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The future of the series
#41
MG and MG2 seem like the most logical remakes. I supposed MGS could get a proper remake so long as they don't repeat the mistakes Silicon Knights made with adding new game mechanics thus making the game easier. lol Please don't have Snake do any weird spiderman stunts again.
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#42
I wouldn't mind a remake in the vein of what Capcom have been doing with the Resident Evil series. Something that keeps the spirit and all the important parts of the original, but that overhauls enough to allow for new gameplay mechanics or styles without completely trivializing things. Imagine a more fully-realised Shadow Moses facility. Nuclear disposal facilities, I would imagine, tend to be pretty big.
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#43
(14-11-2025, 12:34 PM)novashibe Wrote: I wouldn't mind a remake in the vein of what Capcom have been doing with the Resident Evil series. Something that keeps the spirit and all the important parts of the original, but that overhauls enough to allow for new gameplay mechanics or styles without completely trivializing things. Imagine a more fully-realised Shadow Moses facility. Nuclear disposal facilities, I would imagine, tend to be pretty big.

Do you not think Shadow Moses did feel pretty big? It's been a while since I've played MGS1 and MGS4 but I always got a sense of scale from it compared to something like Groznyj Grad in MGS3, which actually felt quite small when playing through Delta compared to my memory of it. Maybe I'd feel the same about Shadow Moses upon a revisit but where the entirety of MGS1 takes place there I do think it does a lot to make it feel big in my mind.

(Also are you from Sonic Blast? I think I recognise your avatar!)
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#44
(20-11-2025, 07:42 AM)Dirty Duck Wrote:
(14-11-2025, 12:34 PM)novashibe Wrote: I wouldn't mind a remake in the vein of what Capcom have been doing with the Resident Evil series. Something that keeps the spirit and all the important parts of the original, but that overhauls enough to allow for new gameplay mechanics or styles without completely trivializing things. Imagine a more fully-realised Shadow Moses facility. Nuclear disposal facilities, I would imagine, tend to be pretty big.

Do you not think Shadow Moses did feel pretty big? It's been a while since I've played MGS1 and MGS4 but I always got a sense of scale from it compared to something like Groznyj Grad in MGS3, which actually felt quite small when playing through Delta compared to my memory of it. Maybe I'd feel the same about Shadow Moses upon a revisit but where the entirety of MGS1 takes place there I do think it does a lot to make it feel big in my mind.

(Also are you from Sonic Blast? I think I recognise your avatar!)

You're right, it does! I think it's extraordinary how big it does feel, especially so when considering the hardware. I didn't really mean to imply that Shadow Moses felt small. My thinking is that a lot is done with the flow of the 'stages' and the transitions between them to make it feel that way. If you were to remake MGS1 outside of something 1:1, it might end up feeling a bit smaller as a result and I wouldn't mind slight expansion here and there to maybe add some additional content or something.

Sonic Retro, actually, but close enough!  Wink
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#45
(21-11-2025, 08:23 PM)novashibe Wrote:
(20-11-2025, 07:42 AM)Dirty Duck Wrote:
(14-11-2025, 12:34 PM)novashibe Wrote: I wouldn't mind a remake in the vein of what Capcom have been doing with the Resident Evil series. Something that keeps the spirit and all the important parts of the original, but that overhauls enough to allow for new gameplay mechanics or styles without completely trivializing things. Imagine a more fully-realised Shadow Moses facility. Nuclear disposal facilities, I would imagine, tend to be pretty big.

Do you not think Shadow Moses did feel pretty big? It's been a while since I've played MGS1 and MGS4 but I always got a sense of scale from it compared to something like Groznyj Grad in MGS3, which actually felt quite small when playing through Delta compared to my memory of it. Maybe I'd feel the same about Shadow Moses upon a revisit but where the entirety of MGS1 takes place there I do think it does a lot to make it feel big in my mind.

(Also are you from Sonic Blast? I think I recognise your avatar!)

You're right, it does! I think it's extraordinary how big it does feel, especially so when considering the hardware. I didn't really mean to imply that Shadow Moses felt small. My thinking is that a lot is done with the flow of the 'stages' and the transitions between them to make it feel that way. If you were to remake MGS1 outside of something 1:1, it might end up feeling a bit smaller as a result and I wouldn't mind slight expansion here and there to maybe add some additional content or something.

Sonic Retro, actually, but close enough!  Wink

No that's a fair point, less and less games have those transitions. Delta maintained them but that is much more of a reskin than a remake when it comes down to it. I'm a fan of the old way of doing things but you're right that they may feel compelled to and that would probably be the best way to add something to the architecture-though I do think entire rooms suddenly being where the original implied there were just hallways will be met with some opposition. But I think if they were going to do a remake I would want the developers to have a chance to come up with some new rooms and mechanics and challenges, rather than simply having to redo the work of devs that came long before them.

Oops yeah my bad! Nice to see you here regardless!
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#46
I love looking at the isometric map of Shadow Moses, feel like it gives you a real sense of the scope of the map.

[Image: denufm7-d861526b-f25a-4f8d-b4e0-0d6ffdc6...xoUb31ngiQ]
[Image: Woodlands-Explorer.png]
[Image: Field-Explorer.png]
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