14-08-2025, 03:11 PM
Looks like I forgot to update this again a bit. Before I go on to my final thoughts on MGS4, here's a small bit on Metal Gear Online 2.
"I'm being attacked, I can't see the enemy!"
I can't really review MGO2 because it's been long dead (unless you've been keeping up with the people behind SaveMGO and have a PC or a jailbroken PS3), but I'll do it anyway. It was a mess. It had one of the absolute worst sign-up and login systems I've ever known; it was full of cheaters that were never dealt with; survival mode was full of assholes where 90% were using exploits if they weren't cheating; Konami's servers were abysmal (and for the record, they still are); Konami charged for codec voice and dialogue options. But I absolutely loved it and miss it terribly.
There was simply nothing else like it on the market and there hasn't been since. Team Sneaking (TSNE) was a unique mode that gave one team stealth camouflage and a knife with the aim of stealing and bringing back to base a GA-KO or Kerotan from the other side that had a full armoury to utilise, and it was a blast to play. Playing as unique/legendary characters was as it should be: they are overpowered and so much fun to play as but it is a challenge, given every other player on the field is against you no matter which team they're on. You could pick from a plethora of music tracks from the series to play as background music during the match and could change any time you began a new match or respawned. There were so many customisation options and it felt great to finally earn something that was expensive and difficult to get to show it off. It really encouraged team play and having a group of people to play with that you understood and could work with properly. It even eventually introduced a training mode where you could either teach newbies or you could learn from more experienced players. It was supported regularly with solid expansion packs (altogether giving players 10 new maps and 6 new legendary characters, alongside new modes like tournaments and Survival.
It was 4 wonderful years of something that had no right to be as addictive as it was. We can only hope that Konami understand just how loved it was and what made it stand out when tackling the new online mode in MGS Delta.
"I'm being attacked, I can't see the enemy!"
I can't really review MGO2 because it's been long dead (unless you've been keeping up with the people behind SaveMGO and have a PC or a jailbroken PS3), but I'll do it anyway. It was a mess. It had one of the absolute worst sign-up and login systems I've ever known; it was full of cheaters that were never dealt with; survival mode was full of assholes where 90% were using exploits if they weren't cheating; Konami's servers were abysmal (and for the record, they still are); Konami charged for codec voice and dialogue options. But I absolutely loved it and miss it terribly.
There was simply nothing else like it on the market and there hasn't been since. Team Sneaking (TSNE) was a unique mode that gave one team stealth camouflage and a knife with the aim of stealing and bringing back to base a GA-KO or Kerotan from the other side that had a full armoury to utilise, and it was a blast to play. Playing as unique/legendary characters was as it should be: they are overpowered and so much fun to play as but it is a challenge, given every other player on the field is against you no matter which team they're on. You could pick from a plethora of music tracks from the series to play as background music during the match and could change any time you began a new match or respawned. There were so many customisation options and it felt great to finally earn something that was expensive and difficult to get to show it off. It really encouraged team play and having a group of people to play with that you understood and could work with properly. It even eventually introduced a training mode where you could either teach newbies or you could learn from more experienced players. It was supported regularly with solid expansion packs (altogether giving players 10 new maps and 6 new legendary characters, alongside new modes like tournaments and Survival.
It was 4 wonderful years of something that had no right to be as addictive as it was. We can only hope that Konami understand just how loved it was and what made it stand out when tackling the new online mode in MGS Delta.