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Favorite unused idea / cut content?
#1
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There were various proposed ideas that never became a reality during the development of MGS2. Or content that ended up being cut either because it was boring, didn't make sense or because of self-censorship following the 9/11 attacks. 

They're gathered in this article. Here's the info as a partial list below:

Spoiler:

Is there any concept you regret not making it into the final game? Or do you think they wouldn't have improved the game?

Personally, I would have liked to see the original Female Ninja concept.
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#2
(02-08-2026, 12:36 PM)MGWSpike Wrote: Additional A.I. support team members: Maxine Work (based on Mei Ling)

I like the sound of this idea, personally.
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#3
(02-08-2026, 12:43 PM)Maxine Work Wrote:
(02-08-2026, 12:36 PM)MGWSpike Wrote: Additional A.I. support team members: Maxine Work (based on Mei Ling)

I like the sound of this idea, personally.

A subject of the S3 plan has questions for you.


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#4
Anyway, some of those ideas are so different that they may as well have been a different game. The only ones that would leave MGS2 still recognizable as MGS2 are the eleventh hour cuts due to tragic real world events. And while I respect Kojima for choosing to tone down things due to the circumstances of the time - it was the empathetic thing to do - I think enough time passed by the time of Substance - and especially the HD and Master Collections - to have the option given to restore the original vision.
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#5
I always thought the additional characters sounded good but MGS2 is quite a busy game as is, I can't imagine what two extra bosses would do to it.

I'd say the Penguin suit is probably the least intrusive idea that I would have enjoyed. The sketch by Yoji Shinkawa is so good.

[Image: IMG-4456.jpg]
[Image: Dirt-Duck-Old-Snake-Sig-2.png]
AC!D
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#6
I didn't know about that.  A fun way for Kojima to bring it all back to his roots.

[Image: Penguin_Adventure.jpg?utm_source=en.wiki...t=original]
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