03-08-2026, 12:45 AM (This post was last modified: 03-08-2026, 12:46 AM by starschwar. Edited 2 times in total.)
I think Raiden - like most of MGS2 is the kind of thing that confused most people at first, but grew over time. MGS2 became more and more recognized as a masterpiece over time as more and more people dissected the layers.
Here's a weird take I have, unsure if anyone else has put it this way. Or if I've mentioned it before. I believe the placement of all the titles in the Ground Zeroes Deja Vu mission are meant to represent something about the games themselves:
Spoiler:
Metal Gear is next to a toilet. It was -nearly- waste, but thanks to art through adversity, Kojima was forced to (mostly) invent a new type of game.
Metal Gear 2: Solid Snake is at the base of a ladder. It is the foundation from which the series would aspire to greater heights.
Metal Gear Solid is in an armory, including the weapon needed to complete the task of erasing the titles. With 3D graphics and CD audio, Kojima finally had the tools he needed to make his vision.
Sons Of Liberty is hidden behind a sign. The only way to illuminate it is to either press yourself against the fence in a particular angle, or blow it up with a grenade. MGS2 requires effort on the player's part to appreciate. Either you force yourself to get out of your comfort zone and wrap your head around the plot, or blunt force your way understanding it on your own terms.
Snake Eater is atop a guard tower. A shining beacon above all else - the masterpiece. Also, you climb a very tall ladder in that one.
Guns of the Patriots is on a piece of electrical infrastructure. It represents technical power (PS3 tech demo stuff), but is utilitarian. It exists to fulfill a specific purpose (ending the story). Â
Peace Walker is easily missed because you have to call in the helicopter. It acknowledges the game's portable nature, and how one might accidentally skip it because it isn't a numbered entry. But like the chopper - it is essential for completing Snake's story.
Ground Zeroes is a concrete guard booth. It is sturdy, but small and empty - just a tiny piece of something much larger, referencing its nature as a prologue to The Phantom Pain.