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GUNS of the Patriots
#1
Question 
MGS4 drastically upped the number of weapons compared to the previous games (list here). I'm looking forward to hear your opinion about it. 

Here are several questions to help start the thread:

- Which weapons were your favorites?

- Did you enjoy being given the choice between various weapons or did you think it was useless (you kept using the same limited number of weapons)?

- Did you think it made the game too easy or too action-oriented?

- Did you think there was enough gameplay to use said weapons?

- Were you disappointed that a few weapons from previous titles didn't come back? I'm thinking about the FAMAS, for example.

- Were you disappointed by the lack of customization? I'm thinking about how you couldn't attach a suppressor to the Five-seveN here while you could in Ghost Babel, for example.
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#2
I actually really liked it. It felt like an evolution in gameplay allowing for far more shoot-outs. The kinda....set piece action scenes always felt clunky, I recall allowing weapon customisation allowed for individualisation and specialisation to account for the approach you wanted to use. I also really liked how it tied into the narrative of the game.
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#3
Here's a list for anyone whose memory needs refreshing:

https://www.imfdb.org/wiki/Metal_Gear_So...e_Patriots


- Which weapons were your favorites? Because of the backpack and cutscene auto-switching, I wound up using the MK2 Tranquilizer, Operator, and M4 Custom a lot. Beyond that... Glock 18 is a must for the bike chase. SOCOM for Act 4. Desert Eagle for "suit" replays. XM8: Because you know it's a mid-late 2000s military game if that thing's in it! For a few years, it was going to be the next big thing, but it wound up being nothing. Mk 14 was great for ranged stealthy sniping. The rest I used randomly at a whim.

- Did you enjoy being given the choice between various weapons or did you think it was useless (you kept using the same limited number of weapons)? I enjoy the variety, but it would have been way more enjoyable with an MGS2 style inventory rather than having to swap out the few backpack slots.

- Did you think it made the game too easy or too action-oriented? Not really. There's a general shift to action after the escort mission in Act 3, but that has more to do with design than Drebin's menu.

- Did you think there was enough gameplay to use said weapons? I wish there were more acts like the first two. After years of hyping up "sneak through a freaking warzone!" the shift away felt less satisfying, especially when human enemies were pretty much absent in Act 4.

- Were you disappointed that a few weapons from previous titles didn't come back? I'm thinking about the FAMAS, for example. FAMAS was the big one. All that MGS1 nostalgia - it should have really returned. I prefer the M9 to the MK22 but that isn't the end of the world. USP is just a smaller SOCOM, it's okay to skip that one.

- Were you disappointed by the lack of customization? I'm thinking about how you couldn't attach a suppressor to the Five-seveN here while you could in Ghost Babel, for example. Yes, the idea was really half baked compared to both contemporary titles and especially what you could unlock in Phantom Pain.
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