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Delta impressions thread
Finally finished it now. Enjoyed this playthrough despite sticking in getting GA-KO and Kerotan, still have a couple to get but mostly early ones. Have an extra appreciation for Josh Keaton's performance as Ocelot. I didn't really realise how much the series spent its future after MGS3 relying on a chunk of EVA's monologue recording to Snake, about how no-one will ever understand The Boss or what she did or wanted. I am able to enjoy MGS3 now after many years of struggling with that with the game, but I still hate that feeling that it gives me knowing what it resulted in the obsessiveness with The Boss down the line.
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(12-10-2025, 09:58 PM)NateDog Wrote: Finally finished it now. Enjoyed this playthrough despite sticking in getting GA-KO and Kerotan, still have a couple to get but mostly early ones. Have an extra appreciation for Josh Keaton's performance as Ocelot. I didn't really realise how much the series spent its future after MGS3 relying on a chunk of EVA's monologue recording to Snake, about how no-one will ever understand The Boss or what she did or wanted. I am able to enjoy MGS3 now after many years of struggling with that with the game, but I still hate that feeling that it gives me knowing what it resulted in the obsessiveness with The Boss down the line.

I still think the boss might conceptually not be a particularly bad zeitgeist for the franchise story - but the issue is these games were always made in isolation with Kojima assuming “okay THIS is the last one fr” so no real ground work was laid for sequels.
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(12-10-2025, 10:04 PM)Aragorn Wrote:
(12-10-2025, 09:58 PM)NateDog Wrote: Finally finished it now. Enjoyed this playthrough despite sticking in getting GA-KO and Kerotan, still have a couple to get but mostly early ones. Have an extra appreciation for Josh Keaton's performance as Ocelot. I didn't really realise how much the series spent its future after MGS3 relying on a chunk of EVA's monologue recording to Snake, about how no-one will ever understand The Boss or what she did or wanted. I am able to enjoy MGS3 now after many years of struggling with that with the game, but I still hate that feeling that it gives me knowing what it resulted in the obsessiveness with The Boss down the line.

I still think the boss might conceptually not be a particularly bad zeitgeist for the franchise story - but the issue is these games were always made in isolation with Kojima assuming “okay THIS is the last one fr” so no real ground work was laid for sequels.

It isn't that groundwork wasn't laid for the sequels; it's that...sheesh. Everything post MGS3 revolved around The Boss, as Nate said. MG, MG2, MGS and MGS2 all (just about) worked as a story (Jesus, you can even make a decent argument Ghost Babel plays into MGS2). MGS3 (and post MGS3) are where the issues started.
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I've had difficulty in articulating my thoughts on the way movement feels in Delta, but this video does an excellent deep dive into the issues:

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