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MGA: METAL GEAR AC!D
#12
I've just met Takiyama in MGA2 and I'm...surprised by the extent of the jiggle physics on display here. Clearly pushing the PSP to its limits.

I mean...

Gameplay has been great though. Finding even stuff that was in AC!D just works better here. Used hang to bypass a section with a guard and infrared sensors and then equipped a C. Box so that the machine sentries patrolling where I dropped wouldn't insta-spot me before my next turn. Once none of them were looking I threw a chaff grenade and shot it, but they were still blocking my path forward so I punched them out of my way and proceeded. Again, all doable in MGA but I never found a moment to use hang really and the cardboard box was mainly used just as a cheap card to exchange for movement.
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Messages In This Thread
METAL GEAR AC!D - by Dirty Duck - 23-10-2025, 01:02 AM
RE: METAL GEAR AC!D - by Departed - 23-10-2025, 05:24 AM
RE: METAL GEAR AC!D - by NateDog - 23-10-2025, 10:09 AM
RE: METAL GEAR AC!D - by Dirty Duck - 27-10-2025, 08:03 PM
RE: METAL GEAR AC!D - by NateDog - 27-10-2025, 08:06 PM
RE: METAL GEAR AC!D - by Dirty Duck - 27-10-2025, 08:17 PM
RE: METAL GEAR AC!D - by NateDog - 27-10-2025, 09:26 PM
RE: METAL GEAR AC!D - by Dirty Duck - 27-10-2025, 11:50 PM
RE: METAL GEAR AC!D - by NateDog - 28-10-2025, 12:31 AM
RE: METAL GEAR AC!D - by vjolt95 - 30-10-2025, 08:32 PM
RE: METAL GEAR AC!D - by Dirty Duck - 30-10-2025, 08:37 PM
RE: METAL GEAR AC!D - by Dirty Duck - 02-11-2025, 10:23 PM
RE: METAL GEAR AC!D - by Dirty Duck - 09-11-2025, 08:20 PM

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