03-09-2025, 08:03 PM
God Robin Atkin Downes’ voice is so noticeable after PW and TPP.
Just beat the Virtuous Mission. The sentence splicing for Para-Medic’s survival tutorial was so noticeable, honestly such a weird way to do it when the voice actors were available. I also have no memory of the scene of the phone call between Johnson and Khrushchev. Probably because it’s not exactly a highlight of the plot, even if it’s necessary info it feels like it could have been relayed by Zero in a fraction of the time.
Still not fully won over by the visuals. Everyone looks a bit shiny with Volgin being the biggest example of this, though that could be an aspect of his purposeful design it just feels like it’s a thing across the board. The new Snake Eater opening really doesn’t have the same punch as the original, the scenes from later in the story just feel a bit lame to include-ruins some moments for new players and also makes it feel like a bit of a clip show.
Hold ups definitely feel awkward. Here’s a moment where I had no idea what was going on at all.
My positioning was a bit off maybe and this is particularly extreme but I’ve had several moments where I’m poised to hold up a knocked out soldier as they get up but it isn’t registering once they’re up. Don’t remember it being so hard in the original.
Just beat the Virtuous Mission. The sentence splicing for Para-Medic’s survival tutorial was so noticeable, honestly such a weird way to do it when the voice actors were available. I also have no memory of the scene of the phone call between Johnson and Khrushchev. Probably because it’s not exactly a highlight of the plot, even if it’s necessary info it feels like it could have been relayed by Zero in a fraction of the time.
Still not fully won over by the visuals. Everyone looks a bit shiny with Volgin being the biggest example of this, though that could be an aspect of his purposeful design it just feels like it’s a thing across the board. The new Snake Eater opening really doesn’t have the same punch as the original, the scenes from later in the story just feel a bit lame to include-ruins some moments for new players and also makes it feel like a bit of a clip show.
Hold ups definitely feel awkward. Here’s a moment where I had no idea what was going on at all.
My positioning was a bit off maybe and this is particularly extreme but I’ve had several moments where I’m poised to hold up a knocked out soldier as they get up but it isn’t registering once they’re up. Don’t remember it being so hard in the original.
(02-09-2025, 10:04 PM)Dirty Duck Wrote: The skeuomorphic design approach for the fast tuning of the codec is nice (though it is something we saw in MGS4 with the iPod).I take this back it’s very annoying to use given how the most minute movement will change the digit and there’s no leeway, unlike MGS4’s iPod (though obviously the iPod is less finicky irl than a radio).
![[Image: EI4ssHH.png]](https://i.imgur.com/EI4ssHH.png)