06-07-2025, 09:36 AM
There is definitely more of a game here than the first game. Very few things as terrifying as carrying fragile cargo and seeing the ''Chiral Density Increasing'' notification popping up as the screen gets that reddish hue.
I still wish they went all in on the MGSification of stealth. Proper cover mechanics and being able to go prone could have done a lot for the game, especially if it had unique interactions depending on how much cargo you're carrying. Using cargo as bait for bandits would have also been very cool.
Early Chapter 3 Spoilers Below
Also, there is a very good chance you will all be using a road I made since I've been getting ass blasted with bridge link notifications ever since I built it (jumped from like..11 to 65 in a day). You all better smash that like button to your fellow porter.
I still wish they went all in on the MGSification of stealth. Proper cover mechanics and being able to go prone could have done a lot for the game, especially if it had unique interactions depending on how much cargo you're carrying. Using cargo as bait for bandits would have also been very cool.
Early Chapter 3 Spoilers Below
Spoiler:
![[Image: exzwhnW.png]](https://i.imgur.com/exzwhnW.png)