04-05-2025, 03:28 AM
I'm perfectly okay with remakes if it results in a really fun game that I actually have incentive to come back to. So far, the remakes that I've been most into have been home runs.
I absolutely adore RE4Make, Silent Hill 2Make, and really liked RE2Make as well. I loved RE4R and SH2R because the former built on what was already a masterpiece and found a way to both modernize and improve upon it while simultaneously keeping all of its good ideas and building on stuff that could afford to be ironed out. It's the kind of remake that's both faithful yet so unique in its scenarios that it's almost like a brand new game. There is so much about RE4Make that's completely unique from the source material, ensuring that it doesn't completely replace it, giving us two very unique versions of the same masterpiece.
Similarly, SH2R is an example of respecting the original source material but not being a slave to it either. BT knew they couldn't get away with fixed cameras so they countered it by making the world so eerily dark and dialing up the unsettling sound design so you never feel comfortable, no matter where you are. It took what worked about the OG and improved in every area where it didn't, especially in the combat and boss fights. Eddie's boss fight in the OG is a comical farce, whereas the remake fight is one of the best fights in the whole series, and one of my favorite shootout bosses, which also manages to still feel genuinely creepy in a way the original never could.
That's why I'm honestly so excited about Delta. I absolutely adore MGS3. It's one of my favorite games of all time and it's still so insanely fun to play to this day, since I'm so used to its undeniably archaic controls. But everything I've seen about Delta has me more and more eager to get my hands on it. The combat looks really good. I love that camo swapping and cure feels so much faster. And I'm hopeful that the Bomberman bonus mode will eventually be added to PS5 down the road too the way GZ's console exclusive missions were.
I absolutely adore RE4Make, Silent Hill 2Make, and really liked RE2Make as well. I loved RE4R and SH2R because the former built on what was already a masterpiece and found a way to both modernize and improve upon it while simultaneously keeping all of its good ideas and building on stuff that could afford to be ironed out. It's the kind of remake that's both faithful yet so unique in its scenarios that it's almost like a brand new game. There is so much about RE4Make that's completely unique from the source material, ensuring that it doesn't completely replace it, giving us two very unique versions of the same masterpiece.
Similarly, SH2R is an example of respecting the original source material but not being a slave to it either. BT knew they couldn't get away with fixed cameras so they countered it by making the world so eerily dark and dialing up the unsettling sound design so you never feel comfortable, no matter where you are. It took what worked about the OG and improved in every area where it didn't, especially in the combat and boss fights. Eddie's boss fight in the OG is a comical farce, whereas the remake fight is one of the best fights in the whole series, and one of my favorite shootout bosses, which also manages to still feel genuinely creepy in a way the original never could.
That's why I'm honestly so excited about Delta. I absolutely adore MGS3. It's one of my favorite games of all time and it's still so insanely fun to play to this day, since I'm so used to its undeniably archaic controls. But everything I've seen about Delta has me more and more eager to get my hands on it. The combat looks really good. I love that camo swapping and cure feels so much faster. And I'm hopeful that the Bomberman bonus mode will eventually be added to PS5 down the road too the way GZ's console exclusive missions were.