10-04-2025, 05:42 PM
Mine haven't changed much, but I think I've come to understand how good a series this really was in its prime.
In terms of individual titles:
MGS: No change, it has been my favourite game of all time for a long time and it still is.
MGS2: No real change, perhaps some of its themes have hit closer to home in recent years than they did when I was a teenager but I still think it is excellent.
MGS3: Still not its biggest fan. Has some good sections for sure (I love the sections with buildings and disguises), fun to play but I just do not love The Boss and still feel irritated that the entire series became twisted around her from this point.
MGS4: The love wore off with this very shortly after release. I certainly don't hate it but it is a mixed bag at best. 2 excellent acts followed by 3 that just feel so out of place for a MGS game. The cutscenes too man. The one where you're introduced to Drebin goes on forever.
MGS:PO: I still like it man. It's flawed for sure and parts are uncanon or retcons but I still enjoyed it and love the characters.
MGS:PW: I fucking hate this shit. OK it's fun to play but the bosses are repetitive. See MGS3 for the narrative reasons why I hate it. Not to mention the awful cast and plot that is complete filler.
Ground Zeroes: I love GZ. The map is so well designed and it's easy to tell that when you can play multiple different missions on it and they all feel fresh and unique.
Phantom Pain: I just never liked it that much. Much like PW it does nothing for me regarding plot and the map was too open and large. More buildings and intimate areas like in GZ would have been fantastic. Instead I remember getting to that area where Sahelanthropus is being held and getting so excited to finally play a mission in what should have been a big, indoor facility, and what happens? The mission ends and you never go in. Think that was the point I checked out and never really came back. Yes, the game was unfinished and rushed, but that mission and map layout had to have been there from early on.
In terms of individual titles:
MGS: No change, it has been my favourite game of all time for a long time and it still is.
MGS2: No real change, perhaps some of its themes have hit closer to home in recent years than they did when I was a teenager but I still think it is excellent.
MGS3: Still not its biggest fan. Has some good sections for sure (I love the sections with buildings and disguises), fun to play but I just do not love The Boss and still feel irritated that the entire series became twisted around her from this point.
MGS4: The love wore off with this very shortly after release. I certainly don't hate it but it is a mixed bag at best. 2 excellent acts followed by 3 that just feel so out of place for a MGS game. The cutscenes too man. The one where you're introduced to Drebin goes on forever.
MGS:PO: I still like it man. It's flawed for sure and parts are uncanon or retcons but I still enjoyed it and love the characters.
MGS:PW: I fucking hate this shit. OK it's fun to play but the bosses are repetitive. See MGS3 for the narrative reasons why I hate it. Not to mention the awful cast and plot that is complete filler.
Ground Zeroes: I love GZ. The map is so well designed and it's easy to tell that when you can play multiple different missions on it and they all feel fresh and unique.
Phantom Pain: I just never liked it that much. Much like PW it does nothing for me regarding plot and the map was too open and large. More buildings and intimate areas like in GZ would have been fantastic. Instead I remember getting to that area where Sahelanthropus is being held and getting so excited to finally play a mission in what should have been a big, indoor facility, and what happens? The mission ends and you never go in. Think that was the point I checked out and never really came back. Yes, the game was unfinished and rushed, but that mission and map layout had to have been there from early on.