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Delta impressions thread
#91
(10-09-2025, 02:08 PM)Dirty Duck Wrote: Just beat Ocelot. The new aiming definitely makes him a lot easier. I also forgot Kerotan and GA-KO appear during boss fights so I’ve now reloaded an earlier save. Oops lol

I’ve accidentally caused the death of a couple of guards by knocking them into electric fences or having them fall into a swamp but the game doesn’t seem to count it as a kill. Was that always the case?

Going back to get the Kerotan and GA-KO took me ages as I then realised the thing exploding when CQCing a guard the area before was a film canister. It’s a good challenge not being able to CQC. Does everything besides a raw hold up destroy them?



Wish they didn’t make us wait to beat the game before we can view it. I know the story!!
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#92
(10-09-2025, 04:32 PM)Dirty Duck Wrote:
(10-09-2025, 02:08 PM)Dirty Duck Wrote: Just beat Ocelot. The new aiming definitely makes him a lot easier. I also forgot Kerotan and GA-KO appear during boss fights so I’ve now reloaded an earlier save. Oops lol

I’ve accidentally caused the death of a couple of guards by knocking them into electric fences or having them fall into a swamp but the game doesn’t seem to count it as a kill. Was that always the case?

Going back to get the Kerotan and GA-KO took me ages as I then realised the thing exploding when CQCing a guard the area before was a film canister. It’s a good challenge not being able to CQC. Does everything besides a raw hold up destroy them?



Wish they didn’t make us wait to beat the game before we can view it. I know the story!!

Couldn't you have bumped into him to walk past him or does it completely throw off the hold-up?
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#93
Any direct contact between Snake and the guards will destroy the film reel. Any damage done to the guard will destroy the film reel. Distractions such as books are fine. They can touch Snake while he's using a fake death pill and it will not destroy the film reel. Be careful with where you hold them up - if you cannot maneuver Snake in front of them to point the weapon at their head or crotch without bumping into them, don't try it. One little bump and you've lost.
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#94
(10-09-2025, 07:02 PM)NateDog Wrote:
(10-09-2025, 04:32 PM)Dirty Duck Wrote:
(10-09-2025, 02:08 PM)Dirty Duck Wrote: Just beat Ocelot. The new aiming definitely makes him a lot easier. I also forgot Kerotan and GA-KO appear during boss fights so I’ve now reloaded an earlier save. Oops lol

I’ve accidentally caused the death of a couple of guards by knocking them into electric fences or having them fall into a swamp but the game doesn’t seem to count it as a kill. Was that always the case?

Going back to get the Kerotan and GA-KO took me ages as I then realised the thing exploding when CQCing a guard the area before was a film canister. It’s a good challenge not being able to CQC. Does everything besides a raw hold up destroy them?



Wish they didn’t make us wait to beat the game before we can view it. I know the story!!

Couldn't you have bumped into him to walk past him or does it completely throw off the hold-up?

(10-09-2025, 10:30 PM)starschwar Wrote: Any direct contact between Snake and the guards will destroy the film reel. Any damage done to the guard will destroy the film reel. Distractions such as books are fine. They can touch Snake while he's using a fake death pill and it will not destroy the film reel. Be careful with where you hold them up - if you cannot maneuver Snake in front of them to point the weapon at their head or crotch without bumping into them, don't try it. One little bump and you've lost.
Yeah I wasn’t actually aware of the extent of this but I knew I didn’t want to risk it. For some reason I’d come to him last out of all the soldiers in the area meaning if I messed it up I’d have to redo the whole song and dance of getting equipment from them all.
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#95
Whoever was responsible for the Volgin boss battle? A+ . The CQC animations are varied, impactful, cinematic. Feels a little bit like the context sensitive moves that were available against the SKULLS or maybe something out of Revengeance (but grounded). I imagine if I used ranged weapons, the fight would have been too easy like most of the others. But this feels so much more satisfying to do hand to hand now. Great stuff. Expecting even more of this against The Boss.
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#96
The Fear was surprisingly easy to beat. I mean I guess I figured he'd be a little easier but like with Ocelot I finished it within probably about a minute on my first try, but I thought this one would be tougher given he's generally been annoying for me in MGS3. I guess a lot of that is down to not only the camera but the detail of the game which makes it far easier to pick him out and to know when to move, the only time he hit me was with a grenade.

Perhaps I ought to keep in mind that the last time I played MGS3 was on the Vita though, which meant I've gone from one of the most awkward and difficult ways of playing this game to one where I have more freedom and control than ever.
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#97
(12-09-2025, 12:25 PM)starschwar Wrote: Whoever was responsible for the Volgin boss battle? A+ . The CQC animations are varied, impactful, cinematic. Feels a little bit like the context sensitive moves that were available against the SKULLS or maybe something out of Revengeance (but grounded). I imagine if I used ranged weapons, the fight would have been too easy like most of the others. But this feels so much more satisfying to do hand to hand now. Great stuff. Expecting even more of this against The Boss.

CQC in general is so good now. I love all the new animations, gives the technique some real weight. My only pet peeve is they should have added CQC from cover like MGS V - I understand why there is no chain CQC as that would be a bit too much in MGS3 imo.
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#98
(13-09-2025, 02:11 PM)Aragorn Wrote:
(12-09-2025, 12:25 PM)starschwar Wrote: Whoever was responsible for the Volgin boss battle?  A+ .  The CQC animations are varied, impactful, cinematic.  Feels a little bit like the context sensitive moves that were available against the SKULLS or maybe something out of Revengeance (but grounded).  I imagine if I used ranged weapons, the fight would have been too easy like most of the others.  But this feels so much more satisfying to do hand to hand now.  Great stuff.  Expecting even more of this against The Boss.

CQC in general is so good now. I love all the new animations, gives the technique some real weight. My only pet peeve is they should have added CQC from cover like MGS V - I understand why there is no chain CQC as that would be a bit too much in MGS3 imo.

The CQC against Volgin is so unbelievably satisfying.  His is the most genuinely improved of all the bosses, which I think are improved overall, since I was already so used to MGS3's gunplay anyway.  The CQC from cover or just grappling would've been great too.  I'd have also loved to have seen Phantom Pain's sweep kick added when you get knocked down as well, since that feels perfectly reasonable for Naked Snake to know at this part of his life and since it would work wonders for when you get knocked down.  But I get that also may not work against some bosses either.
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#99
(27-08-2025, 11:50 AM)starschwar Wrote: Ga-Kos have camouflage - these ducks are cowards!  But a convenient counter of both them and the unchanged Kerotans will make hunting them down easier for those seeking to catch them all.  I am dreading the ones in the bike chase already.

Up to the rail bridge Shagohod fight and - while annoying, it wasn't *nearly* as bad as base game thanks to the incredibly convenient "load" option in the pause menu.  It's such a simple quality of life thing, but whenever I screw up something like that or fail to get a film can - it just makes life in Snake Eater so much easier.  


I think I probably shouldn't have tried to get all these and stamina-defeat all the bosses on my first run (I forgot to hold up The End!).   Second playthrough, I will put less pressure on myself and really just focus more on going through the levels more.  I am enjoying Delta, to be sure, but my gripes may be magnified by this "unlock that stuff now and never again" attitude I went into it with.
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I used to think that morality was relative. Then I discovered that someone not only put a film can soldier in the Eva escort section, but one that resists holdups. Now I know that true evil exists in this world.
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