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Silent Hill f new info
#1
https://x.com/shinobi602/status/19513176...V1NozJNaAg

Story takes place in 1960s Japan, playing as Hinako who leaves her home to escape from her father

Descending on the town of Ebisugaoka, a fog envelops everything after meeting up with friends, and "higanbana" (red spider lilies) begin blooming on the ground, tentacle like plants, etc

Town is full of narrow streets intertwining between houses, blind corners, varying verticality creates a "complex, maze-like layout"Unlike Silent Hill 2, there are no radios to warn you of nearby enemies

Puzzles feature throughout the game, like locating the right "ema" (small wooden prayer tablets) or finding scarecrows that match, deeply connected to the story written by Ryukishi07One area sees you trapped in a foggy, open farm field that warps you back to its start if you wander aimlessly. Finding the right way required players to find a specific scarecrow out of a large group

Confront monstrosities roaming halls and streets as you navigate puzzles

There are optional areas to explore, like the home of the town doctor with its own mini mysteries

Melee-focused combat, no firearms (pipes, bats, sickle, knives, naginata polearm)Weapons can degrade and break with use, equip up to 3 at a timeYou can repair weapons with tool kits

Part of the game's challenge and strategy is deciding whether it's worth wearing down a good weapon against a strong enemyYou can dodge to evade attacks which uses a stamina meter, executing a perfect dodge at the last second replenishes the meter

Some feel the dodge/stamina mechanic to be exceedingly difficult, as you can run out of stamina after two or three dodges in a rowA particular boss in the demo relentlessly attacks, requiring constant dodging and expending stamina, while attacking back also expends stamina. Many previewers spent an hour or more, "infuriatingly tough", "hope it's reworked for launch"

You can interrupt enemy attacks by retaliating when they have a glow effect before attacking and stun them

Sanity and Focus: Hold down the left shoulder button to 'focus' on enemies and extend counterattack window, but that drains Hinako's "Sanity" meter. Sanity is also spent to perform charged Focus attacks for massive damage

Heavier weapons like sledgehammers let you block against most attacks but it accelerates weapon degradation

There are various healing items and items to restore Sanity on the fly

Prayer shrines serve as checkpoints and you add helpful perks like 'omamori' charms (reduce stamina usage, etc)You can find valuables while exploring and offer them at shrines to earn a special currency called Faith

Spending Faith lets you replenish your sanity meter or buy new charms in a randomized pool

Hinako encounters a mysterious man in the town draped in white robes and white hair, possesses supernatural abilities and seemingly wants to help

There are 5 different endings after you play through the first time
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#2
I haven't played a Silent Hill game yet the initial trailer had me hooked for this. I think I'll be too creeped out to play it but I can't seem to bring myself to cancel my order.
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#3
(01-08-2025, 09:34 PM)NateDog Wrote: I haven't played a Silent Hill game yet the initial trailer had me hooked for this. I think I'll be too creeped out to play it but I can't seem to bring myself to cancel my order.
There come's a time where you have to be brave, Nate.
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#4
What the hell? Why is the post formatted like that? I posted it with bullet points. Can't be bothered editing.
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#5
(01-08-2025, 09:51 PM)Dirty Duck Wrote:
(01-08-2025, 09:34 PM)NateDog Wrote: I haven't played a Silent Hill game yet the initial trailer had me hooked for this. I think I'll be too creeped out to play it but I can't seem to bring myself to cancel my order.
There come's a time where you have to be brave, Nate.

I watched The Substance and saw Dennis Quaid destroying food at close range in 4K. I do not need to be brave any more after that.
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#6
I watched the new gameplay demo of SHF and it's very fascinating. I know the game isn't being made by Bloober Team, but it almost looks like it plays like Dark Souls, having you lock onto monsters and dance around them as you fight with melee weapons. The description above sounds like pure Dark Souls as well.

The atmosphere is certainly rich, the monster design is bone chilling and those flashes throughout have real Japanese horror vibes all throughout. Initially, I was a little concerned that having such a focus on combat will dilute the horror element at all. That was Silent Hill: Homecoming's biggest weakness; the combat kind of trivializing the monsters. Now, part of that was because the combat was insultingly easy and virtually any enemy can be stun-locked, but it looks like f doesn't have that problem at all. The enemies look absolutely vicious, there's stamina management so you can't just stun-lock enemies, and the fact that weapons can break could also incentivize you to not want to fight every monster you see. And if you get caught with your pants down, then unarmed, these things look like an absolute terror.

That 'boss' enemy certainly looked exciting as well. Like SH2Make, visceral and fun but still freaky as sin. Overall, I'm very optimistic about this game. I don't know if I'll like it more than 2Make, but I appreciate that it's completely original and that the gameplay looks quite fun without losing the horror at the heart of this series.
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#7
I am thinking to give a try to Silent Hill games. Do you think it would be a good idea to start with Silent Hill f as first game in series?
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#8
(23-08-2025, 02:02 PM)Zeifmas Wrote: I am thinking to give a try to Silent Hill games. Do you think it would be a good idea to start with Silent Hill f as first game in series?

I'm wondering the same thing...by the looks of it it seems to be very divorced from the older games and something of a new start for the series. Very beginner friendly I'd wager.
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#9
(23-08-2025, 02:02 PM)Zeifmas Wrote: I am thinking to give a try to Silent Hill games. Do you think it would be a good idea to start with Silent Hill f as first game in series?

I'm in the same position and I've seen a lot of people from the development team saying that it should be fine. Like Dirty Duck says, it's supposed to be quite divorced from the others while still retaining a Silent Hill feel.
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#10
What's your opinion on Resident Evil? Which one has better atmosphere/ is scarier?
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