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Speculation: English Localization Issues?
#1
Back in 2016 or 2017, I remember reading a thread from the now defunct The Snake Soup Forums by DarthCaligula about how the script and voice direction for the Japanese version of Metal Gear Solid 2 is much different from what the Anglosphere got, and was sort of shocked (but also not really) by how much context was changed. I did remember that in the Japanese version of MGS3, EVA whispers "Fukka you" to Volgin in English, while western releases had her say "Go to hell" instead (and strangely, even the English version of MGSΔ carried over the "dubtiles" even with the audio set to Japanese despite referring the Ape Escape characters to their Japanese names on the same settings).

Note that only the first 16 pages (and page 21) out of 23 of the thread itself were archived.

From the MGS2: Lost in Translation Hyper Edition thread by DarthCaligula:
Before that thread was made, Ravi Singh, also from The Snake Soup, wrote an article about how Big Boss was considered "sterile" in the Japanese version of MGS1 instead of how he was "in a coma" in the English version.

It's interesting to know that, even by the time MGS1 came out, localization for video games and anime has always been an issue amongst English-speaking otakus since the Working Design era of the 1990's (though I'd argue that it's a problem with the rest of the world, if S.T.A.L.K.E.R. is anything to go by), and ever since Funimation added a GamerGate joke for the English dub of Prison School, the English localization debate has since become more political.
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#2
Thanks for posting this. I remember reading an article on MGS1's translator and Kojima's falling out with them after release as he was unhappy with the "changes" he made. I can understand Kojima's position on it, but as someone that has done a small bit of translation work over the years too I have to side with the translator really on that aspect, you can't just translate phrases word for word from one language to another or else it feels too stilted and you lose some of the effect. I feel like that explained some MGS games after MGS1 having very stiff and overly wordy dialogue in places as he ensured as much was a direct translation as possible. Will have to give this a good read when I get a chance.
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#3
There's a fine line between translation and localization. Sometimes, getting the literal words across is less important than getting the actual implied meaning of a phrase. There are often idomatic expressions or cultural references that simply do not translate on a word-for-word basis. And with languages as lacking in common origin as Japanese and English, these things will only balloon.

When Evangelion got a fresh translation for Netflix, there was an absolute meltdown when a line previously translated with the word "love" became "like" with the two camps arguing which was correct. "Like" was correct on a word-for-word basis. Proponents of "love" insist it is what is implied by the character, context, and themes of the show. This is a single word in one episode of a 26(+) episode show.

But then there's the "I'll write what I want!" revisionist philosophy. Some people, in the position of localization simply can't help but become re-writers. Whether it's a belief it'll make a work more profitable or popular, or to satiate their own creative needs, it varies from person to person.


Metal Gear Sold 1's coma line is perplexing indeed. I can accept that the change was made for dramatic effect the first time around. However, the line was retained in Twin Snakes, despite having an (allegedly) more accurate translation. Indeed, many lines that were inventions of the original localization were deleted. But why was the revisionist notion of Big Boss's coma retained? Did Kojima actually like that detail and insist on keeping it? Did the Twin Snakes' translation team get lazy and copied from the original translation? As that game never had a Japanese audio track, it's harder to know for sure. Perhaps a very patient bilingual person can read TTS's Japanese subtitles for that scene to verify?

Of course, by the time we actually do see Big Boss enter a coma in MGSV - it's certainly well after the cloning had already happened. So it still doesn't align with what Liquid says in the English dialogue. MGSV also features characters that posit that the English language itself is parasitic. That that game of all games would depict an event similar to one introduced in the English localization of a Japanese game - that can't be a coincidence can it? It's quite meta. Spurious information introduced by a translator 'infected' the canon later on.
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#4
(17-08-2026, 05:44 PM)NateDog Wrote: Thanks for posting this. I remember reading an article on MGS1's translator and Kojima's falling out with them after release as he was unhappy with the "changes" he made. I can understand Kojima's position on it

Kojima can adopt a really hard stance on translations. I remember when his blog was translated into English and there was one article where he wrote something along the lines of "Now my thoughts are chewed on, digested and spit back in English".

(18-08-2026, 02:22 AM)starschwar Wrote: Metal Gear Sold 1's coma line is perplexing indeed.  I can accept that the change was made for dramatic effect the first time around.  However, the line was retained in Twin Snakes, despite having an (allegedly) more accurate translation.  Indeed, many lines that were inventions of the original localization were deleted.  But why was the revisionist notion of Big Boss's coma retained?  Did Kojima actually like that detail and insist on keeping it?  Did the Twin Snakes' translation team get lazy and copied from the original translation?  As that game never had a Japanese audio track, it's harder to know for sure.  Perhaps a very patient bilingual person can read TTS's Japanese subtitles for that scene to verify?

Of course, by the time we actually do see Big Boss enter a coma in MGSV - it's certainly well after the cloning had already happened.  So it still doesn't align with what Liquid says in the English dialogue.  MGSV also features characters that posit that the English language itself is parasitic.  That that game of all games would depict an event similar to one introduced in the English localization of a Japanese game - that can't be a coincidence can it?  It's quite meta.  Spurious information introduced by a translator 'infected' the canon later on.

IIRC Marc Laidlaw (who translated Policenauts in English and acted as a co-translator for Ground Zeroes and Master Collection Vol. 1) explained that the original Japanese line is something like "But an injury father sustained in combat left him unable. So they created us from his cells… " It's implied to mean "unable to procreate" (= sterile) but Jeremy Blaustein understood it as "unable to do anything" (= in a coma).

There's also another possibility: Jeremy Blaustein was given a series of files (character biographies, artworks, ...) by the dev team to help him translate the game. These files contained info not found in the game itself. For example, Big Boss being a 3rd generation Japanese-American was mentioned in these files as well as in the official guidebook. So it's possible a coma event was mentioned in these and Blaustein thought the line was alluding to it.

There's also the Shalashaska misromanization (it should be "Sharashka") that gets a fix in the English dub of TPP.
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#5
If it came from some "story bible" that would make sense, but I'd be surprised if such a thing were made available to localization teams. The idea of it being a mistranslation rather than invention does make some serious sense. But I still question why the same error was repeated in Twin Snakes, especially with all the changes that did happen to the dialogue.
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#6
(20-08-2026, 12:10 AM)starschwar Wrote: If it came from some "story bible" that would make sense, but I'd be surprised if such a thing were made available to localization teams.

Jeremy Blaustein was a Konami employee, not an external contractor, which probably explains why he had access to this.

He posted a sample of said documents on Twitter. Japanese Metal Gear fan HEITAIs noticed the info about Big Boss's heritage.
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#7
It still confuses me how Blaustein went with a coma, even when he had a folder with the info from the MGS Handbook, which says Big Boss was sterile. It just goes to show no one ever read those "bibles", which is a good thing in the end, because much of the info in them is straight up nonsense written by 3d parties, or in the case of the Handbook by Konami America. These "bibles" were written primarily for these guides and seemingly get passed around to anyone...except the actual writers of the series. The Big Boss bio is one of the most tragically stupid things to come out of this series. Gray Fox being a teenage soldier in 1979 while also being born in the 70s is a classic.
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#8
(23-08-2026, 03:30 AM)ballisticola Wrote: Gray Fox being a teenage soldier in 1979 while also being born in the 70s is a classic.

To borrow from TFS...

Ocelot: Crazy. So you're both like a year older now, huh? 
Big Boss: Yeah-huh, which means he's teen Frank now. 
Frank: Actually, I'm eleven...
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