21-08-2025, 02:08 PM
I'm not exactly sure what the general view on Ground Zeroes is (or was), but from my own experience, I was taken aback by the initial pricing for what sounded like it was going to basically be a demo for MGSV. I avoided it on release, but then Konami announced that it was going to get a fairly big discount across the board, so I finally jumped in.
The main game is very short (especially if you want to speedrun it), but the whole Omega Camp map feels as good as any other section in an MGS game, and I don't say that lightly. It gives the player a number of directions and routes to take on the mission from and is full of varied areas within it. You can stay low in open or more intimate and enclosed areas, you can go up high and utilise the ladders and towers, you have vehicles, there are mucky and grassy sections you can hide within, you have buildings or areas you can hide in, etc. All of the side missions which you can try upon completing the main GZ mission feel fresh despite taking place on the exact same map but with assets moved around or just changed completely and I think this is the biggest testament of how well designed this is. The vast majority of The Phantom Pain felt like it lacked any area that felt like what GZ gave to us, which left quite a bittersweet taste in my mouth.
I'm still yet to replay the game, but having finished MGS4 recently on my run through the series I am pretty close to getting to do it, and it will probably feel very weird replaying this on a PS5 given I first played it on PS3 but I've very much been looking forward to getting to get my hands on the game again. Where does Ground Zeroes stand in terms of quality for you?
The main game is very short (especially if you want to speedrun it), but the whole Omega Camp map feels as good as any other section in an MGS game, and I don't say that lightly. It gives the player a number of directions and routes to take on the mission from and is full of varied areas within it. You can stay low in open or more intimate and enclosed areas, you can go up high and utilise the ladders and towers, you have vehicles, there are mucky and grassy sections you can hide within, you have buildings or areas you can hide in, etc. All of the side missions which you can try upon completing the main GZ mission feel fresh despite taking place on the exact same map but with assets moved around or just changed completely and I think this is the biggest testament of how well designed this is. The vast majority of The Phantom Pain felt like it lacked any area that felt like what GZ gave to us, which left quite a bittersweet taste in my mouth.
I'm still yet to replay the game, but having finished MGS4 recently on my run through the series I am pretty close to getting to do it, and it will probably feel very weird replaying this on a PS5 given I first played it on PS3 but I've very much been looking forward to getting to get my hands on the game again. Where does Ground Zeroes stand in terms of quality for you?