Yesterday, 04:57 PM
(17-09-2026, 08:31 PM)Agent Wrote: Certainly but i'm not sure the escapist Scarface simulator benefits from bringing the wife along to every mission. Each new Rockstar game seems to add more baggage and less agency to the protagonist which defeats the point of the egoistic crime fantasy. It's either being held down by grove street, or your dumbass cousin, or a wife and kids, and so on. I think SA and IV still handled it quite well but the bloke in RDR2 was comically subservient and this seems like a continuation of that.
Played through the modern GTA franchise and took my time with it to appreciate how the franchise evolved. When I reached V, boy I really hadn’t appreciated it tbh. I think the think the franchise matured from being just giving a gun to a mute protagonist who steals cars and kill people to a plot-driven game which you can live in the world instead of just booting a game and go destroying thing. Let’s takd V as an example since it’s what GTA last reached. You have three characters. Each one resembles a soul of what GTA stands for. Michael resembles the organized operative/thief who nos has a family drama going and you sort it out by turning from shitty dad to taking more responsible approach and be the man who wants to have a family and actually be a badass in his family’s eyes. Frank resembles the street thief who wants to make something out of his life starting from scratch. Still he’s between the hood’s past life and the professional world of espionage and robbery. Finally, Trevor resembles the player who grew up playing GTA destroying, stealing, killing snd messing up everything he touches in this world. Now, the game gives you the freedom to be any soul you like. It even gives the choice at the end to choose to embrace all three characters as they are or simply antagonize the role you don’t think fits the GTA world. This is something I realized after 13 years of not touching the game. I really came to appreciate what Rockstar is trying to do with this franchise. I think RDR2 in particular benefited the most from this evolution. That’s why I’m curious what height Rockstar will be reaching with game. This is a game you wanna take your time playing and experiencing rather than just to watch the ending and reach the credits. My philosophy about GTA really changed when I took my time doing things with each game.


