27-05-2025, 02:47 PM
My only critique of the game is the power levels are a bit off. I know some people say oh it's a single player game who cares, but progression is critical in RPGs; and you get meaningful progression by keeping a decent challenge through out the game. If the player gets to the point where they have to purposefully handicap themselves; or getting new skills/abilities means nothing then it really hurts a key extrinsic motivator in the game.
The combat is still fun because the parry/dodges scratch a specific itch in my brain, the moves are all beautifully animated and you can get pretty creative with how exactly you break the game (I have a character that gets 7AP per basic attack, heals 10% per turn, and can play twice every turn).
I just finished Act 2. Dying to see how this wraps up.
The combat is still fun because the parry/dodges scratch a specific itch in my brain, the moves are all beautifully animated and you can get pretty creative with how exactly you break the game (I have a character that gets 7AP per basic attack, heals 10% per turn, and can play twice every turn).
I just finished Act 2. Dying to see how this wraps up.
![[Image: exzwhnW.png]](https://i.imgur.com/exzwhnW.png)