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		<title><![CDATA[Metal Gear Forums - Mafia]]></title>
		<link>https://metalgearforums.com/</link>
		<description><![CDATA[Metal Gear Forums - https://metalgearforums.com]]></description>
		<pubDate>Sun, 13 Sep 2026 05:30:17 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Mafia | Host & Player Sign Up]]></title>
			<link>https://metalgearforums.com/Thread-Mafia-Host-Player-Sign-Up</link>
			<pubDate>Mon, 06 Jul 2026 19:18:01 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Mafia-Host-Player-Sign-Up</guid>
			<description><![CDATA[It's been a while since we played so I thought I'd make a thread so anyone who wants to host can make that known and anyone who wants to play can sign up.]]></description>
			<content:encoded><![CDATA[It's been a while since we played so I thought I'd make a thread so anyone who wants to host can make that known and anyone who wants to play can sign up.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blood on the Clocktower]]></title>
			<link>https://metalgearforums.com/Thread-Blood-on-the-Clocktower</link>
			<pubDate>Thu, 26 Mar 2026 20:06:32 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=21">Wayno</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Blood-on-the-Clocktower</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Bluff, Sweet And Tears</span></span><br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/cCQKsMmM/apple-touch-icon.png" loading="lazy"  alt="[Image: apple-touch-icon.png]" class="mycode_img" /></a><br />
<br />
<br />
<br />
Welcome to Ravenswood Bluff! Home of Blood on the Clocktower. A social deduction game set in the town of Ravenswood Bluff (Ravens Would Bluff, get it?) It's a lovely day when you go out for a stroll in the town centre only to discover your beloved storyteller (me) dead! My lifeless body strewn across the clocktower. The residents (you) must unravel the mystery of who committed this heinous crime! It could only have been a demon! Why only a demon? Because the plot demands it be a demon.</div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">**How the game works:*</span>*<br />
</div>
<div style="text-align: center;" class="mycode_align">We will be playing the Trouble Brewing script. It's the most beginner friendly and I love it ever so much. We can play with as few as 5 players all the way up to 25. IRL I like 7-9 players. The player types are as follows:</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Characters**</span></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">**Townsfolk:**</span> the good guys! They use their abilities to unmask and kill the demon.<br />
<span style="font-weight: bold;" class="mycode_b">**Outsiders:**</span> good guys, however their abilities are usually more of a hindrance than a help.<br />
<span style="font-weight: bold;" class="mycode_b">**Minions:**</span> dastardly helpers of the Demon with abilities that will disrupt the Townsfolk from their task.<br />
<span style="font-weight: bold;" class="mycode_b">**Demon:**</span> Must be killed by the Townsfolk in order to win.<br />
</div>
<div style="text-align: center;" class="mycode_align">I have been killed and the Townsfolk must use their unique abilities and deduction skills to uncover who amongst them masquerading as an innocent Townsfolk has perpetrated this heinous crime. The demon is not alone and will be aided by one of their powerful minions. A list of characters and their abilities is in the spoiler tag at the end of the post. I am happy to elaborate further if needed.</div>
<div style="text-align: center;" class="mycode_align">The Townsfolk must kill the demon in order to win. If the demon is still alive with only two alive players the evil team wins.</div>
<div style="text-align: center;" class="mycode_align">There is a set ratio of Townsfolk/Outsiders/Minions/Demons depending on how many players we have. E.g. 5 players is 3 Townsfolk, 0 Outsiders, 1 Minion, 1 Demon.</div>
<div style="text-align: center;" class="mycode_align">| Players | Townsfolk | Outsiders | Minions | Demons |</div>
<div style="text-align: center;" class="mycode_align">|---------|-----------|-----------|---------|--------|</div>
<div style="text-align: center;" class="mycode_align">| 5      | 3        | 0        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 6      | 3        | 1        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 7      | 5        | 0        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 8      | 5        | 1        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 9      | 5        | 2        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 10      | 7        | 0        | 2      | 1      |</div>
<div style="text-align: center;" class="mycode_align">It's not mentioned on the sheet for some reason, but the asterisk denotes this nightly ability does not happen on the first night.</div>
<div style="text-align: center;" class="mycode_align"><div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Characters:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<a href="https://postimg.cc/4HYknQrY" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/GtQc7MKx/pic5478037.jpg" loading="lazy"  alt="[Image: pic5478037.jpg]" class="mycode_img" /></a><br />
<br />
	</div></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Phases**</span></div>
<div style="text-align: center;" class="mycode_align">The game takes place with day and night phases. Before the game starts everyone will be given their randomly assigned roles. During the first night the relevant Townsfolk will be given the information their role requires and the Evil team will be told who the other team members are and given three bluffs of which characters are not in play. This will be handled by PM with me.</div>
<div style="text-align: center;" class="mycode_align">During the day phase you can use this thread to discuss, ruminate, cast wild aspersions, deflect, lie through your teeth and most importantly, nominate. You do not have to nominate every day and sometimes it makes sense not to nominate.</div>
<div style="text-align: center;" class="mycode_align">From the second night onwards the Demon kills a player each night — and their target isn't limited to Townsfolk. Other roles with recurring night abilities also activate during this phase.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Nominations**</span></div>
<div style="text-align: center;" class="mycode_align">You can only nominate once per day phase and you can only be nominated once per day phase. You can vote as many times as you like. Dead players cannot nominate (but you can get someone to nominate on your behalf). Dead players get only one vote for the rest of the game so use it wisely.</div>
<div style="text-align: center;" class="mycode_align">When a player is nominated the nominator will say why they have nominated the individual, the nominated will have a chance to plead their case (or even agree with it) and then votes are cast. To be put up "on the block" the vote must equal or pass the threshold of at least half the alive player count (but dead votes do count here). Once on the block the player will be executed unless someone else is nominated and receives more votes. However, the next vote will require 1 more vote to put the new nominee on the block. An equal amount of votes will result in a tie and no one executed.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Death**</span></div>
<div style="text-align: center;" class="mycode_align">Just because you are dead does not mean your game is over, unless you're the demon, obviously. Your unique ability is now gone, however you can still discuss and participate in getting to the bottom of this horrific crime. Death isn't always bad. Death is usually information and information is key.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Logistics**</span></div>
<div style="text-align: center;" class="mycode_align">I've never seen this run on a forum before so how long each day phase runs for is probably entirely dependent on how many people are playing and how active they are. A day phase usually ends after an execution. Or if the town decides not to execute / tie. This is going to be a learning curve for us all and there will potentially be storyteller mistakes. But you're all Mafia experts I'm sure this will go swimmingly especially if I can keep it moving. Also I've noticed a Mafia private chat, not sure if that can be used for this. I think PM and in thread is fine but you guys being more experienced with forum based deduction games can advise.</div>
<div style="text-align: center;" class="mycode_align">I'm happy to discuss all mechanical questions in the chat for clarification during game for the benefit of others. Or just hypothetical questions like, "Can the demon kill themselves" or "how is killing a townsfolk going to help us win, that seems counter intuitive. " etc. Or in private should you choose. I'm also happy to discuss this before a game is initiated.</div>
<div style="text-align: center;" class="mycode_align">Post here if you're interested.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Bluff, Sweet And Tears</span></span><br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/cCQKsMmM/apple-touch-icon.png" loading="lazy"  alt="[Image: apple-touch-icon.png]" class="mycode_img" /></a><br />
<br />
<br />
<br />
Welcome to Ravenswood Bluff! Home of Blood on the Clocktower. A social deduction game set in the town of Ravenswood Bluff (Ravens Would Bluff, get it?) It's a lovely day when you go out for a stroll in the town centre only to discover your beloved storyteller (me) dead! My lifeless body strewn across the clocktower. The residents (you) must unravel the mystery of who committed this heinous crime! It could only have been a demon! Why only a demon? Because the plot demands it be a demon.</div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">**How the game works:*</span>*<br />
</div>
<div style="text-align: center;" class="mycode_align">We will be playing the Trouble Brewing script. It's the most beginner friendly and I love it ever so much. We can play with as few as 5 players all the way up to 25. IRL I like 7-9 players. The player types are as follows:</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Characters**</span></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">**Townsfolk:**</span> the good guys! They use their abilities to unmask and kill the demon.<br />
<span style="font-weight: bold;" class="mycode_b">**Outsiders:**</span> good guys, however their abilities are usually more of a hindrance than a help.<br />
<span style="font-weight: bold;" class="mycode_b">**Minions:**</span> dastardly helpers of the Demon with abilities that will disrupt the Townsfolk from their task.<br />
<span style="font-weight: bold;" class="mycode_b">**Demon:**</span> Must be killed by the Townsfolk in order to win.<br />
</div>
<div style="text-align: center;" class="mycode_align">I have been killed and the Townsfolk must use their unique abilities and deduction skills to uncover who amongst them masquerading as an innocent Townsfolk has perpetrated this heinous crime. The demon is not alone and will be aided by one of their powerful minions. A list of characters and their abilities is in the spoiler tag at the end of the post. I am happy to elaborate further if needed.</div>
<div style="text-align: center;" class="mycode_align">The Townsfolk must kill the demon in order to win. If the demon is still alive with only two alive players the evil team wins.</div>
<div style="text-align: center;" class="mycode_align">There is a set ratio of Townsfolk/Outsiders/Minions/Demons depending on how many players we have. E.g. 5 players is 3 Townsfolk, 0 Outsiders, 1 Minion, 1 Demon.</div>
<div style="text-align: center;" class="mycode_align">| Players | Townsfolk | Outsiders | Minions | Demons |</div>
<div style="text-align: center;" class="mycode_align">|---------|-----------|-----------|---------|--------|</div>
<div style="text-align: center;" class="mycode_align">| 5      | 3        | 0        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 6      | 3        | 1        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 7      | 5        | 0        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 8      | 5        | 1        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 9      | 5        | 2        | 1      | 1      |</div>
<div style="text-align: center;" class="mycode_align">| 10      | 7        | 0        | 2      | 1      |</div>
<div style="text-align: center;" class="mycode_align">It's not mentioned on the sheet for some reason, but the asterisk denotes this nightly ability does not happen on the first night.</div>
<div style="text-align: center;" class="mycode_align"><div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Characters:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<a href="https://postimg.cc/4HYknQrY" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/GtQc7MKx/pic5478037.jpg" loading="lazy"  alt="[Image: pic5478037.jpg]" class="mycode_img" /></a><br />
<br />
	</div></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Phases**</span></div>
<div style="text-align: center;" class="mycode_align">The game takes place with day and night phases. Before the game starts everyone will be given their randomly assigned roles. During the first night the relevant Townsfolk will be given the information their role requires and the Evil team will be told who the other team members are and given three bluffs of which characters are not in play. This will be handled by PM with me.</div>
<div style="text-align: center;" class="mycode_align">During the day phase you can use this thread to discuss, ruminate, cast wild aspersions, deflect, lie through your teeth and most importantly, nominate. You do not have to nominate every day and sometimes it makes sense not to nominate.</div>
<div style="text-align: center;" class="mycode_align">From the second night onwards the Demon kills a player each night — and their target isn't limited to Townsfolk. Other roles with recurring night abilities also activate during this phase.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Nominations**</span></div>
<div style="text-align: center;" class="mycode_align">You can only nominate once per day phase and you can only be nominated once per day phase. You can vote as many times as you like. Dead players cannot nominate (but you can get someone to nominate on your behalf). Dead players get only one vote for the rest of the game so use it wisely.</div>
<div style="text-align: center;" class="mycode_align">When a player is nominated the nominator will say why they have nominated the individual, the nominated will have a chance to plead their case (or even agree with it) and then votes are cast. To be put up "on the block" the vote must equal or pass the threshold of at least half the alive player count (but dead votes do count here). Once on the block the player will be executed unless someone else is nominated and receives more votes. However, the next vote will require 1 more vote to put the new nominee on the block. An equal amount of votes will result in a tie and no one executed.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Death**</span></div>
<div style="text-align: center;" class="mycode_align">Just because you are dead does not mean your game is over, unless you're the demon, obviously. Your unique ability is now gone, however you can still discuss and participate in getting to the bottom of this horrific crime. Death isn't always bad. Death is usually information and information is key.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">**Logistics**</span></div>
<div style="text-align: center;" class="mycode_align">I've never seen this run on a forum before so how long each day phase runs for is probably entirely dependent on how many people are playing and how active they are. A day phase usually ends after an execution. Or if the town decides not to execute / tie. This is going to be a learning curve for us all and there will potentially be storyteller mistakes. But you're all Mafia experts I'm sure this will go swimmingly especially if I can keep it moving. Also I've noticed a Mafia private chat, not sure if that can be used for this. I think PM and in thread is fine but you guys being more experienced with forum based deduction games can advise.</div>
<div style="text-align: center;" class="mycode_align">I'm happy to discuss all mechanical questions in the chat for clarification during game for the benefit of others. Or just hypothetical questions like, "Can the demon kill themselves" or "how is killing a townsfolk going to help us win, that seems counter intuitive. " etc. Or in private should you choose. I'm also happy to discuss this before a game is initiated.</div>
<div style="text-align: center;" class="mycode_align">Post here if you're interested.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MGF Mafia 2.0: The Matrix]]></title>
			<link>https://metalgearforums.com/Thread-MGF-Mafia-2-0-The-Matrix</link>
			<pubDate>Wed, 11 Feb 2026 00:58:13 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-MGF-Mafia-2-0-The-Matrix</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Courier New;" class="mycode_font">MGF MAFIA 2.0:</span></span><br />
<img src="https://i.pinimg.com/originals/0b/04/b3/0b04b3144c7b48f93e68d7d1d920b669.gif" loading="lazy"  alt="[Image: 0b04b3144c7b48f93e68d7d1d920b669.gif]" class="mycode_img" /><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/pFS4zYWxzNA" frameborder="0" allowfullscreen="true"></iframe><br />
</div>
<span style="font-family: Courier New;" class="mycode_font"><br />
<br />
<br />
<span style="color: #11B20E;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sometime near the end of the 21st century. Humanity has been enslaved by the machines they once built. Trapped in a simulated reality known as the Matrix to keep them complacent, human beings are used as batteries to fuel the masses of machines that now rule the world. Most humans have no idea of their situation, completely deceived by the simulation. However, there are those who have broken free of this prison and rebel against their oppressors for the fate of all humanity, entering the Matrix willingly and using it to fight against the machines and liberate others. <br />
Among them: the crew of the Mark III Zion Hovercraft 'Pequod.' <br />
But it is far from an easy battle. The ship has been victim to nightly machine attacks-somehow, they're being tracked. There can only be one explanation: unhappy with the hardships they now face in the real world, some of the crew must have struck a deal with the machines to be returned to the blissful ignorance that was their life in the simulation. The Captain of the Pequod decides that, to avoid an all-out gunfight that risks destroying the hovercraft, everyone besides the ship's operator will enter the Matrix. While in the simulation they will come to a conclusion on who they believe is a traitor, at which point the operator will forcibly unplug them from the Matrix...killing them instantly. Time is of the essence. The machine attacks will only continue until all the traitors are dealt with. Their only chance at survival is working together to decypher who the traitors are. Knowing this, the operator jacks them into the Matrix.</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://media.tenor.com/enoxxJtm0yMAAAAM/neo-plugging-to-matrix.gif" loading="lazy"  alt="[Image: neo-plugging-to-matrix.gif]" class="mycode_img" /></div>
<br />
<br />
<div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Rules:</strong>	</div>	<div style="display: none;" class="spoiler_content">		#1 There are only 2 groups of players: Town and Mafia. The Game Master hosts and administrates the game.<br />
<br />
#2 The Town wins by killing all Mafia players. The Mafia wins by outnumbering the Town players.<br />
<br />
#3 The game has 2 alternating phases: Day and Night<br />
<br />
- During the Day, ALL players meet up in the game thread to discuss and vote which one they should kill. The player who has more than 50% of the votes is Lynched and is out of the game.<br />
<br />
- During the Night, Mafia players meet up secretly to decide which Citizen player they should kill. The player who is killed by the Mafia is Murdered and is out of the game.<br />
<br />
- NO PLAYERS are allowed to post in the game thread during Night.<br />
<br />
- Players with special roles can peform certain actions, depending on the current phase of the game.<br />
<br />
#4 During the Day, you must vote to lynch someone. When you vote, you must present it bolded and in all-caps: <span style="font-weight: bold;" class="mycode_b">LYNCH ARAGORN</span><br />
<br />
#5 The game has several special roles, both for Innocent and Mafia. It's important to know the possible roles to have an idea of what others can do.	</div></div>
<br />
<div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Abilities:</strong>	</div>	<div style="display: none;" class="spoiler_content">
The Pequod's crew have actions that they can use in the Matrix or at night. They could be any of the following:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">The One</span></span><br />
Possesses special abilities to avoid being killed inside The Matrix and from machine attacks at night. However, their abilities cannot save them from being unplugged or being killed by a lightning rifle at night.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Captain</span></span> <br />
The Captain uses their authority to make their vote count as two. PM the gamemaster to activate your double vote. Can be used as often as the player chooses.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Hack</span></span><br />
Hacks into The Matrix at night and check another player's code, revealing whether they have been in contact with the machines.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">White Rabbit</span></span><br />
Send a message to another player once per night.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Bug</span></span><br />
Code a bug into another player once per night to track their movements, revealing who they visited that night once you enter the Matrix.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Lady in the Red Dress</span></span><br />
Use to distract another player in The Matrix, preventing them from using items or night time actions until the following day phase. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Hardline</span></span><br />
Use a landline phone to jack out of The Matrix, leaving you invulnerable to all actions that day but unable to vote or contribute to  discussions until the following day phase. Can use this to escape being unplugged so long as the last vote cast wouldn't have ended the day phase. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Upload</span></span><br />
Hack into The Matrix once a night to give another player a gun during day phases. The gun can be used to kill another player.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Code Alteration</span></span><br />
Alter the Matrix's code to move items from one player to another. This may result in a feeling of déjà vu amongst players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #008E02;" class="mycode_color">Lightning Rifle</span></span><br />
Instead of a machine attack at night you can sneak out of your room and kill another player with a lightning rifle. This bypasses The One's ability but can only be used once.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #008E02;" class="mycode_color">Unable To Speak</span></span><br />
A player of your choice's mouth is silenced, if they post during the day phase they die. Can be used once.	</div></div>
<br />
<br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">CREW</span></span><br />
Agent<br />
Annoying Prick<br />
Aragorn<br />
Departed<br />
Jassassino<br />
Null<br />
black king<br />
st3ve<br />
starschwar<br />
<br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">OPERATOR</span></span> <br />
Dirty Duck<br />
<br />
<span style="color: #11B20E;" class="mycode_color">Roles and abilities will be sent out in the next few hours via PM.<br />
Day one begins 13/02/2026, 18:00pm GMT.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Courier New;" class="mycode_font">MGF MAFIA 2.0:</span></span><br />
<img src="https://i.pinimg.com/originals/0b/04/b3/0b04b3144c7b48f93e68d7d1d920b669.gif" loading="lazy"  alt="[Image: 0b04b3144c7b48f93e68d7d1d920b669.gif]" class="mycode_img" /><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/pFS4zYWxzNA" frameborder="0" allowfullscreen="true"></iframe><br />
</div>
<span style="font-family: Courier New;" class="mycode_font"><br />
<br />
<br />
<span style="color: #11B20E;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sometime near the end of the 21st century. Humanity has been enslaved by the machines they once built. Trapped in a simulated reality known as the Matrix to keep them complacent, human beings are used as batteries to fuel the masses of machines that now rule the world. Most humans have no idea of their situation, completely deceived by the simulation. However, there are those who have broken free of this prison and rebel against their oppressors for the fate of all humanity, entering the Matrix willingly and using it to fight against the machines and liberate others. <br />
Among them: the crew of the Mark III Zion Hovercraft 'Pequod.' <br />
But it is far from an easy battle. The ship has been victim to nightly machine attacks-somehow, they're being tracked. There can only be one explanation: unhappy with the hardships they now face in the real world, some of the crew must have struck a deal with the machines to be returned to the blissful ignorance that was their life in the simulation. The Captain of the Pequod decides that, to avoid an all-out gunfight that risks destroying the hovercraft, everyone besides the ship's operator will enter the Matrix. While in the simulation they will come to a conclusion on who they believe is a traitor, at which point the operator will forcibly unplug them from the Matrix...killing them instantly. Time is of the essence. The machine attacks will only continue until all the traitors are dealt with. Their only chance at survival is working together to decypher who the traitors are. Knowing this, the operator jacks them into the Matrix.</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://media.tenor.com/enoxxJtm0yMAAAAM/neo-plugging-to-matrix.gif" loading="lazy"  alt="[Image: neo-plugging-to-matrix.gif]" class="mycode_img" /></div>
<br />
<br />
<div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Rules:</strong>	</div>	<div style="display: none;" class="spoiler_content">		#1 There are only 2 groups of players: Town and Mafia. The Game Master hosts and administrates the game.<br />
<br />
#2 The Town wins by killing all Mafia players. The Mafia wins by outnumbering the Town players.<br />
<br />
#3 The game has 2 alternating phases: Day and Night<br />
<br />
- During the Day, ALL players meet up in the game thread to discuss and vote which one they should kill. The player who has more than 50% of the votes is Lynched and is out of the game.<br />
<br />
- During the Night, Mafia players meet up secretly to decide which Citizen player they should kill. The player who is killed by the Mafia is Murdered and is out of the game.<br />
<br />
- NO PLAYERS are allowed to post in the game thread during Night.<br />
<br />
- Players with special roles can peform certain actions, depending on the current phase of the game.<br />
<br />
#4 During the Day, you must vote to lynch someone. When you vote, you must present it bolded and in all-caps: <span style="font-weight: bold;" class="mycode_b">LYNCH ARAGORN</span><br />
<br />
#5 The game has several special roles, both for Innocent and Mafia. It's important to know the possible roles to have an idea of what others can do.	</div></div>
<br />
<div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Abilities:</strong>	</div>	<div style="display: none;" class="spoiler_content">
The Pequod's crew have actions that they can use in the Matrix or at night. They could be any of the following:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">The One</span></span><br />
Possesses special abilities to avoid being killed inside The Matrix and from machine attacks at night. However, their abilities cannot save them from being unplugged or being killed by a lightning rifle at night.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Captain</span></span> <br />
The Captain uses their authority to make their vote count as two. PM the gamemaster to activate your double vote. Can be used as often as the player chooses.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Hack</span></span><br />
Hacks into The Matrix at night and check another player's code, revealing whether they have been in contact with the machines.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">White Rabbit</span></span><br />
Send a message to another player once per night.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Bug</span></span><br />
Code a bug into another player once per night to track their movements, revealing who they visited that night once you enter the Matrix.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Lady in the Red Dress</span></span><br />
Use to distract another player in The Matrix, preventing them from using items or night time actions until the following day phase. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Hardline</span></span><br />
Use a landline phone to jack out of The Matrix, leaving you invulnerable to all actions that day but unable to vote or contribute to  discussions until the following day phase. Can use this to escape being unplugged so long as the last vote cast wouldn't have ended the day phase. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Upload</span></span><br />
Hack into The Matrix once a night to give another player a gun during day phases. The gun can be used to kill another player.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7FDBFF;" class="mycode_color">Code Alteration</span></span><br />
Alter the Matrix's code to move items from one player to another. This may result in a feeling of déjà vu amongst players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #008E02;" class="mycode_color">Lightning Rifle</span></span><br />
Instead of a machine attack at night you can sneak out of your room and kill another player with a lightning rifle. This bypasses The One's ability but can only be used once.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #008E02;" class="mycode_color">Unable To Speak</span></span><br />
A player of your choice's mouth is silenced, if they post during the day phase they die. Can be used once.	</div></div>
<br />
<br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">CREW</span></span><br />
Agent<br />
Annoying Prick<br />
Aragorn<br />
Departed<br />
Jassassino<br />
Null<br />
black king<br />
st3ve<br />
starschwar<br />
<br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">OPERATOR</span></span> <br />
Dirty Duck<br />
<br />
<span style="color: #11B20E;" class="mycode_color">Roles and abilities will be sent out in the next few hours via PM.<br />
Day one begins 13/02/2026, 18:00pm GMT.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MGF Mafia I: Murders & Executions]]></title>
			<link>https://metalgearforums.com/Thread-MGF-Mafia-I-Murders-Executions</link>
			<pubDate>Thu, 13 Nov 2025 03:00:04 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=161">Agent</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-MGF-Mafia-I-Murders-Executions</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/L5NMwSGq/mafiaheader.png" loading="lazy"  alt="[Image: mafiaheader.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/SoHpSY3IoAI" frameborder="0" allowfullscreen="true"></iframe></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">PROLOGUE</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff30dc;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Pastels Restaurant, Upper East Side, Manhattan, NY</span></span></span></div>
<div style="text-align: center;" class="mycode_align">
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Paul Allen is dead.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Well, I think he is. His fiancé Meredith called me this morning to say he’s gone. He appears to have packed and left for London but she doesn’t think so. The police are involved, though they don’t suspect homicide. Not yet.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">We’re in a nouvelle chic French restaurant on upper east side. I don’t work here, I’m the maitre d'hotel at Dorsia in Hell’s Kitchen. The tablecloths are pale pink, curtains silk, menus handwritten. The walls are adorned with delicate arrangements of twigs, moss and hideous bright flowers. It’s a chick’s place. The portions are so small the waiters can’t tell if people have finished or just started.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Anyway, I’m here because I heard some of Paul’s friends would be here tonight. They have no doubt heard the news but don’t seem concerned. Van Patten is asking Bateman if the patterns on his sweater vest should match his tie. Bateman says no, it would look too studied. They all look and behave in a remarkably similar fashion to the point they can’t even tell each other apart. But there are subtle differences. McDermott is the biggest asshole, I can recognise him from his Norwood 3. Van Patten is the yes man, wears horn-rimmed glasses, looks almost amicable. Bryce is the most astute of these dickheads. Patrick… there’s something perturbing about him. There’s a fruity looking guy in a velvet jacket and bow tie called Luis sat at another table with some artist friends of his.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Paul was apparently having dinner with Marcus Halberstram last night, though Halberstram has no recollection of it. A detective has jumped on the case, Donald Kimball, but I’m something of a detective myself and I consider him an equal suspect. I know something’s not right. I’ve arranged for the whole Pierce &amp; Pierce gang, one of their lawyers who was part of that Yale thing, and Detective Kimball to dine tomorrow night.</span></span></div>
<br />
<img src="https://i.postimg.cc/j2qpz92X/mafiachars.png" loading="lazy"  alt="[Image: mafiachars.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Rules:</strong>	</div>	<div style="display: none;" class="spoiler_content">		</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">There are 2 mafia and 6 innocents. You don’t know which characters (and which players) are mafia, both have been selected by RNG. The mafia don’t know which characters you are, and <span style="font-weight: bold;" class="mycode_b">to kill you at night they must correctly ID you</span>.  They win if the numbers become equal, they lose if they are eliminated.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
You vote to <span style="font-weight: bold;" class="mycode_b">LYNCH ARAGORN</span> during the day as normal, you may vote to <span style="font-weight: bold;" class="mycode_b">NO LYNCH</span>. The day doesn’t end until every player has voted, except in specific situations (see below).</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">  <br />
The characters have no unique abilities. Every player has access to <span style="font-weight: bold;" class="mycode_b">three regular, once per game actions</span>.<br />
1)<span style="font-size: 1pt;" class="mycode_size">        </span>Leave the table in the <span style="font-weight: bold;" class="mycode_b">day</span> to go to the cloakroom, check <span style="font-weight: bold;" class="mycode_b">one character’s</span> (not player’s) coat pocket to see their <span style="font-weight: bold;" class="mycode_b">alignment</span> (innocent or mafia).<br />
2)<span style="font-size: 1pt;" class="mycode_size">        </span>Tail a <span style="font-weight: bold;" class="mycode_b">player</span> at <span style="font-weight: bold;" class="mycode_b">night</span> to identify their <span style="font-weight: bold;" class="mycode_b">character</span> (not alignment).<br />
3)<span style="font-size: 1pt;" class="mycode_size">        </span>Leave your business card with another <span style="font-weight: bold;" class="mycode_b">player</span> during the <span style="font-weight: bold;" class="mycode_b">day</span> to privately reveal <span style="font-weight: bold;" class="mycode_b">your character</span> (not alignment).</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
Each is single use and can be used in any order. 1 and 3 can’t be used in the same day phase. Mafia can do these too, and unlike innocents have unlimited uses. If both mafia are alive, a kill attempt counts as one night action, so only one can perform a night action. If only one mafia is alive, he can perform both a night action and a kill attempt.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">	</div></div></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Special actions:</strong>	</div>	<div style="display: none;" class="spoiler_content">		</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">Additionally, special abilities can be claimed. They are earned by <span style="font-weight: bold;" class="mycode_b">correctly IDing another living player’s character</span>, privately to the GM. You claim them <span style="font-weight: bold;" class="mycode_b">during the day phase</span> and they are awarded before the end of the day. Both innocents and mafia can claim them, mafia of course cannot ID their mafia partner to claim anything. If you ID incorrectly, you’re barred from claiming another ability for the rest of the game. A player may <span style="font-weight: bold;" class="mycode_b">only have one special ability</span> for the game.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
If multiple people claim the same ability, you are given priority <span style="font-weight: bold;" class="mycode_b">if you had night visitors, or votes against you</span> when the day ended. Otherwise it’s first come first served. If you’re too late, you may try to claim something else.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">SPECIAL ACTIONS</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Return some videotapes</span> (ID one living player)<br />
A player can use this to excuse themselves from a day phase and carry out one additional regular action instead. This player will not vote that day. The player who used it is announced.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Take Courtney out</span> (ID one living player)<br />
You may send another player or yourself to spend the night with Luis’ fiancé, Courtney, instead of returning home. Can be used at day or night. They will leave immediately and cannot be visited or killed for that day and night phase.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Antisemitic remark</span> (ID one living player)<br />
This forces the restaurant to close up early, lest they lose favour with their wealthy patrons. The day ends with no lynch. Day actions can still be submitted.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Spiked Chardonnay</span> (ID one living player)<br />
A chardonnay too fine to be turned down can be offered to any player, blocking them from using a special ability for the rest of the day, and the night. The player who used it is not announced.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Harmon Kardon HK-560</span> (ID one living player)<br />
Buying this expensive stereo system allows one to play any character’s cassette publicly, revealing the character’s (not player’s) alignment.  The player who used it is not announced.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">The Fisher account </span>(no requirement)<br />
Paul was handling the lucrative Fisher account. Taking this contract gives one access to Paul’s belongings, the player can disguise as him. Any investigation will show that this is Paul Allen, and not reveal alignment.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Sea urchin shell</span> (ID two living players)<br />
The spiny shell from Paul Allen’s sea urchin ceviche. Instantly kill another player during the day or night. Announced publicly. If claimed, is awarded immediately.</span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Les Miserables Matinee </span>(ID one living player)</div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">When used, the player will swap identities with the next player to die that night. Going to Les Mis as your new identify cements it with a credible alibi. The dead player appears with the false identity, and alignment.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">	</div></div></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">PLAYERS</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">dirty duck</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">aragorn</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">jassassino</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">null</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">starschwar</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">departed</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">black king</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">st3ve</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">GAME MASTER (Agent)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font">Roles will go out later today by PM</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font">Day one starts 14/11/2025 (let's say 19:30 GMT)</span></span></div>
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/L5NMwSGq/mafiaheader.png" loading="lazy"  alt="[Image: mafiaheader.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/SoHpSY3IoAI" frameborder="0" allowfullscreen="true"></iframe></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">PROLOGUE</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff30dc;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Pastels Restaurant, Upper East Side, Manhattan, NY</span></span></span></div>
<div style="text-align: center;" class="mycode_align">
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Paul Allen is dead.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Well, I think he is. His fiancé Meredith called me this morning to say he’s gone. He appears to have packed and left for London but she doesn’t think so. The police are involved, though they don’t suspect homicide. Not yet.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">We’re in a nouvelle chic French restaurant on upper east side. I don’t work here, I’m the maitre d'hotel at Dorsia in Hell’s Kitchen. The tablecloths are pale pink, curtains silk, menus handwritten. The walls are adorned with delicate arrangements of twigs, moss and hideous bright flowers. It’s a chick’s place. The portions are so small the waiters can’t tell if people have finished or just started.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Anyway, I’m here because I heard some of Paul’s friends would be here tonight. They have no doubt heard the news but don’t seem concerned. Van Patten is asking Bateman if the patterns on his sweater vest should match his tie. Bateman says no, it would look too studied. They all look and behave in a remarkably similar fashion to the point they can’t even tell each other apart. But there are subtle differences. McDermott is the biggest asshole, I can recognise him from his Norwood 3. Van Patten is the yes man, wears horn-rimmed glasses, looks almost amicable. Bryce is the most astute of these dickheads. Patrick… there’s something perturbing about him. There’s a fruity looking guy in a velvet jacket and bow tie called Luis sat at another table with some artist friends of his.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Paul was apparently having dinner with Marcus Halberstram last night, though Halberstram has no recollection of it. A detective has jumped on the case, Donald Kimball, but I’m something of a detective myself and I consider him an equal suspect. I know something’s not right. I’ve arranged for the whole Pierce &amp; Pierce gang, one of their lawyers who was part of that Yale thing, and Detective Kimball to dine tomorrow night.</span></span></div>
<br />
<img src="https://i.postimg.cc/j2qpz92X/mafiachars.png" loading="lazy"  alt="[Image: mafiachars.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Rules:</strong>	</div>	<div style="display: none;" class="spoiler_content">		</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">There are 2 mafia and 6 innocents. You don’t know which characters (and which players) are mafia, both have been selected by RNG. The mafia don’t know which characters you are, and <span style="font-weight: bold;" class="mycode_b">to kill you at night they must correctly ID you</span>.  They win if the numbers become equal, they lose if they are eliminated.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
You vote to <span style="font-weight: bold;" class="mycode_b">LYNCH ARAGORN</span> during the day as normal, you may vote to <span style="font-weight: bold;" class="mycode_b">NO LYNCH</span>. The day doesn’t end until every player has voted, except in specific situations (see below).</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">  <br />
The characters have no unique abilities. Every player has access to <span style="font-weight: bold;" class="mycode_b">three regular, once per game actions</span>.<br />
1)<span style="font-size: 1pt;" class="mycode_size">        </span>Leave the table in the <span style="font-weight: bold;" class="mycode_b">day</span> to go to the cloakroom, check <span style="font-weight: bold;" class="mycode_b">one character’s</span> (not player’s) coat pocket to see their <span style="font-weight: bold;" class="mycode_b">alignment</span> (innocent or mafia).<br />
2)<span style="font-size: 1pt;" class="mycode_size">        </span>Tail a <span style="font-weight: bold;" class="mycode_b">player</span> at <span style="font-weight: bold;" class="mycode_b">night</span> to identify their <span style="font-weight: bold;" class="mycode_b">character</span> (not alignment).<br />
3)<span style="font-size: 1pt;" class="mycode_size">        </span>Leave your business card with another <span style="font-weight: bold;" class="mycode_b">player</span> during the <span style="font-weight: bold;" class="mycode_b">day</span> to privately reveal <span style="font-weight: bold;" class="mycode_b">your character</span> (not alignment).</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
Each is single use and can be used in any order. 1 and 3 can’t be used in the same day phase. Mafia can do these too, and unlike innocents have unlimited uses. If both mafia are alive, a kill attempt counts as one night action, so only one can perform a night action. If only one mafia is alive, he can perform both a night action and a kill attempt.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">	</div></div></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Special actions:</strong>	</div>	<div style="display: none;" class="spoiler_content">		</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">Additionally, special abilities can be claimed. They are earned by <span style="font-weight: bold;" class="mycode_b">correctly IDing another living player’s character</span>, privately to the GM. You claim them <span style="font-weight: bold;" class="mycode_b">during the day phase</span> and they are awarded before the end of the day. Both innocents and mafia can claim them, mafia of course cannot ID their mafia partner to claim anything. If you ID incorrectly, you’re barred from claiming another ability for the rest of the game. A player may <span style="font-weight: bold;" class="mycode_b">only have one special ability</span> for the game.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
If multiple people claim the same ability, you are given priority <span style="font-weight: bold;" class="mycode_b">if you had night visitors, or votes against you</span> when the day ended. Otherwise it’s first come first served. If you’re too late, you may try to claim something else.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">SPECIAL ACTIONS</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Return some videotapes</span> (ID one living player)<br />
A player can use this to excuse themselves from a day phase and carry out one additional regular action instead. This player will not vote that day. The player who used it is announced.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Take Courtney out</span> (ID one living player)<br />
You may send another player or yourself to spend the night with Luis’ fiancé, Courtney, instead of returning home. Can be used at day or night. They will leave immediately and cannot be visited or killed for that day and night phase.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Antisemitic remark</span> (ID one living player)<br />
This forces the restaurant to close up early, lest they lose favour with their wealthy patrons. The day ends with no lynch. Day actions can still be submitted.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Spiked Chardonnay</span> (ID one living player)<br />
A chardonnay too fine to be turned down can be offered to any player, blocking them from using a special ability for the rest of the day, and the night. The player who used it is not announced.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Harmon Kardon HK-560</span> (ID one living player)<br />
Buying this expensive stereo system allows one to play any character’s cassette publicly, revealing the character’s (not player’s) alignment.  The player who used it is not announced.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">The Fisher account </span>(no requirement)<br />
Paul was handling the lucrative Fisher account. Taking this contract gives one access to Paul’s belongings, the player can disguise as him. Any investigation will show that this is Paul Allen, and not reveal alignment.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Sea urchin shell</span> (ID two living players)<br />
The spiny shell from Paul Allen’s sea urchin ceviche. Instantly kill another player during the day or night. Announced publicly. If claimed, is awarded immediately.</span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Les Miserables Matinee </span>(ID one living player)</div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">When used, the player will swap identities with the next player to die that night. Going to Les Mis as your new identify cements it with a credible alibi. The dead player appears with the false identity, and alignment.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">	</div></div></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">PLAYERS</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">dirty duck</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">aragorn</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">jassassino</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">null</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">starschwar</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">departed</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">black king</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font">st3ve</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">GAME MASTER (Agent)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font">Roles will go out later today by PM</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font">Day one starts 14/11/2025 (let's say 19:30 GMT)</span></span></div>
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