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		<title><![CDATA[Metal Gear Forums - Metal Gear Solid 2: Sons of Liberty]]></title>
		<link>https://metalgearforums.com/</link>
		<description><![CDATA[Metal Gear Forums - https://metalgearforums.com]]></description>
		<pubDate>Mon, 13 Apr 2026 00:44:51 +0000</pubDate>
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		<item>
			<title><![CDATA[VR Missions]]></title>
			<link>https://metalgearforums.com/Thread-VR-Missions</link>
			<pubDate>Fri, 10 Apr 2026 04:50:58 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=250">Azu</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-VR-Missions</guid>
			<description><![CDATA[Wanted to share a bit of my takes on VR Missions.<br />
<iframe width="640" height="385" src="//www.youtube.com/embed/F5EKFAEfVF8?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="640" height="385" src="//www.youtube.com/embed/_D9ZQmOLKGM?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="640" height="385" src="//www.youtube.com/embed/iikDIoBKM_k?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="640" height="385" src="//www.youtube.com/embed/x55l7nRcfTE?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Wanted to share a bit of my takes on VR Missions.<br />
<iframe width="640" height="385" src="//www.youtube.com/embed/F5EKFAEfVF8?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="640" height="385" src="//www.youtube.com/embed/_D9ZQmOLKGM?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="640" height="385" src="//www.youtube.com/embed/iikDIoBKM_k?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="640" height="385" src="//www.youtube.com/embed/x55l7nRcfTE?fs=1&start=" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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			<title><![CDATA[“although Johnson realized what was going on, he played his allotted part” question.]]></title>
			<link>https://metalgearforums.com/Thread-Question-%E2%80%9Calthough-Johnson-realized-what-was-going-on-he-played-his-allotted-part%E2%80%9D-question</link>
			<pubDate>Tue, 07 Apr 2026 09:40:21 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=224">ahln1239</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-%E2%80%9Calthough-Johnson-realized-what-was-going-on-he-played-his-allotted-part%E2%80%9D-question</guid>
			<description><![CDATA[what did ocelot mean by this line?<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">“although Johnson realized what was going on, he played his allotted part”</span><br />
<br />
it's like very confusing to me...what jhonson knew? what part did he play according to ocelot etc etc.<br />
<br />
thanks!]]></description>
			<content:encoded><![CDATA[what did ocelot mean by this line?<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">“although Johnson realized what was going on, he played his allotted part”</span><br />
<br />
it's like very confusing to me...what jhonson knew? what part did he play according to ocelot etc etc.<br />
<br />
thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why the patriots did these things? hard questions.]]></title>
			<link>https://metalgearforums.com/Thread-Question-Why-the-patriots-did-these-things-hard-questions</link>
			<pubDate>Fri, 20 Mar 2026 02:38:15 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=224">ahln1239</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-Why-the-patriots-did-these-things-hard-questions</guid>
			<description><![CDATA[3 questions:<br />
<br />
1.Why they even included their names to begin with in GW? I got to the point where ocelot explains that the whole thing was staged to create a soldier on par with solid snake, and use that info of that event to create as much snakes as needed.<br />
but why they even need the virus to begin with? they could just not included their names in the GW to begin with...<br />
<br />
2. also, was everything staged? i mean, the fact that raiden learned from ames where the president is, the fact that raiden learned about gw from president jhonson, and the virus which he found and later needed to install were all predtermined events? or was the virus really a failsafe plan if raiden doesn't stop solidus in time? But then again as i asked in my first question, why even use a virus if they could just not include their names to begin with?<br />
<br />
3. why build arsenal only to risk it and GW to get destroyed by solidus/virus? do they want to control the public opinion at all?<br />
<br />
thanks!]]></description>
			<content:encoded><![CDATA[3 questions:<br />
<br />
1.Why they even included their names to begin with in GW? I got to the point where ocelot explains that the whole thing was staged to create a soldier on par with solid snake, and use that info of that event to create as much snakes as needed.<br />
but why they even need the virus to begin with? they could just not included their names in the GW to begin with...<br />
<br />
2. also, was everything staged? i mean, the fact that raiden learned from ames where the president is, the fact that raiden learned about gw from president jhonson, and the virus which he found and later needed to install were all predtermined events? or was the virus really a failsafe plan if raiden doesn't stop solidus in time? But then again as i asked in my first question, why even use a virus if they could just not include their names to begin with?<br />
<br />
3. why build arsenal only to risk it and GW to get destroyed by solidus/virus? do they want to control the public opinion at all?<br />
<br />
thanks!]]></content:encoded>
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		<item>
			<title><![CDATA[MGS2 plot question]]></title>
			<link>https://metalgearforums.com/Thread-Question-MGS2-plot-question</link>
			<pubDate>Mon, 06 Oct 2025 00:28:36 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=161">Agent</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-MGS2-plot-question</guid>
			<description><![CDATA[Hello, i've been playing MGS2 recently and I noticed soon after Raiden's entry into the big shell, he meets a Navy SEAL (lieutenant junior grade) called Iroquois Pliskin. However after the introduction this character never appears again, for the rest of the series as far as I know. Is it to be assumed he was killed on the big shell? Is he an important character in the story? I want to make sure I have it all straight as i'm sure part 4 will wrap things up in an intelligent way. Thanks!]]></description>
			<content:encoded><![CDATA[Hello, i've been playing MGS2 recently and I noticed soon after Raiden's entry into the big shell, he meets a Navy SEAL (lieutenant junior grade) called Iroquois Pliskin. However after the introduction this character never appears again, for the rest of the series as far as I know. Is it to be assumed he was killed on the big shell? Is he an important character in the story? I want to make sure I have it all straight as i'm sure part 4 will wrap things up in an intelligent way. Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Do you think MGS2's themes and ideas are actually still relevant?]]></title>
			<link>https://metalgearforums.com/Thread-Question-Do-you-think-MGS2-s-themes-and-ideas-are-actually-still-relevant</link>
			<pubDate>Sun, 22 Jun 2025 14:04:28 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=76">2generic4you</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-Do-you-think-MGS2-s-themes-and-ideas-are-actually-still-relevant</guid>
			<description><![CDATA[Yeah the AI and mass misinformation are quite prevalent these days but nobody's actually doing anything about them. Instead of creating context through which information is processed through, AI is just creating more junk content itself. In my opinion, AI technology has failed to change this world in any meaningful way and became just another fad in the hands of silicon valley, just like big data and the rest.]]></description>
			<content:encoded><![CDATA[Yeah the AI and mass misinformation are quite prevalent these days but nobody's actually doing anything about them. Instead of creating context through which information is processed through, AI is just creating more junk content itself. In my opinion, AI technology has failed to change this world in any meaningful way and became just another fad in the hands of silicon valley, just like big data and the rest.]]></content:encoded>
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		<item>
			<title><![CDATA[Thoughts on the set pieces?]]></title>
			<link>https://metalgearforums.com/Thread-Thoughts-on-the-set-pieces</link>
			<pubDate>Thu, 10 Apr 2025 03:25:18 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=41">Departed</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Thoughts-on-the-set-pieces</guid>
			<description><![CDATA[MGS2 has always sat in a very strange place for me.  Back in the day, I used to yo-yo between loving it and hating it.  Today, I can comfortably say that I love all MGS games in spite of their flaws, including MGS2.  For me, it's a game with some genuinely amazing mechanics that make sneaking around bad guys so satisfying, and has some great bosses that really utilize all of those new mechanics beautifully.  But the biggest black eye for me has always been the set pieces.  I love everything about the tanker, especially when playing to bypass enemies instead of knocking everyone out, because the environment is designed so well to provide tons of distractions and little hiding spots.  But the entire photography section always ground my fun to a halt since I've always hated really stringent forced stealth.  The bomb disposal is a great way to get acclimated with the Big Shell in an organic fashion, and I didn't mind the disguise part either.  But the entire sequence escorting Emma, to me, is almost as tedious as the PAL sequence from MGS1, with no parts of it that I can say I enjoy, minus the fun Easter Eggs you can find during the sniping part.<br />
<br />
None of that's enough to ruin the game for me, but I'll admit that if MGS2 ever got a remake, I'd be head over heels if those parts got completely overhauled.<br />
<br />
How do you all feel about MGS2's leaning into set pieces more than the previous game?  Were there some set pieces or puzzles you liked more than others do you feel like the game would've benefitted from not having those parts, or at least altering them in any way?]]></description>
			<content:encoded><![CDATA[MGS2 has always sat in a very strange place for me.  Back in the day, I used to yo-yo between loving it and hating it.  Today, I can comfortably say that I love all MGS games in spite of their flaws, including MGS2.  For me, it's a game with some genuinely amazing mechanics that make sneaking around bad guys so satisfying, and has some great bosses that really utilize all of those new mechanics beautifully.  But the biggest black eye for me has always been the set pieces.  I love everything about the tanker, especially when playing to bypass enemies instead of knocking everyone out, because the environment is designed so well to provide tons of distractions and little hiding spots.  But the entire photography section always ground my fun to a halt since I've always hated really stringent forced stealth.  The bomb disposal is a great way to get acclimated with the Big Shell in an organic fashion, and I didn't mind the disguise part either.  But the entire sequence escorting Emma, to me, is almost as tedious as the PAL sequence from MGS1, with no parts of it that I can say I enjoy, minus the fun Easter Eggs you can find during the sniping part.<br />
<br />
None of that's enough to ruin the game for me, but I'll admit that if MGS2 ever got a remake, I'd be head over heels if those parts got completely overhauled.<br />
<br />
How do you all feel about MGS2's leaning into set pieces more than the previous game?  Were there some set pieces or puzzles you liked more than others do you feel like the game would've benefitted from not having those parts, or at least altering them in any way?]]></content:encoded>
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