<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Metal Gear Forums - Metal Gear Solid]]></title>
		<link>https://metalgearforums.com/</link>
		<description><![CDATA[Metal Gear Forums - https://metalgearforums.com]]></description>
		<pubDate>Wed, 28 Oct 2026 07:12:26 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[When did MGS release in your country?]]></title>
			<link>https://metalgearforums.com/Thread-When-did-MGS-release-in-your-country</link>
			<pubDate>Sat, 10 Oct 2026 22:37:18 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=164">Helikaon</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-When-did-MGS-release-in-your-country</guid>
			<description><![CDATA[1999 for us Brits/English/Scottish/Welsh/Northern Irish.<br /><br />Fun fact: MGS1 was the very first game I played on my 9th birthday, when my mom gifted me my first PlayStation! I had a choice between MGS1 and MediEvil as my first experience of 3D gaming. Was not prepared for the sheer anxiety of Tactical Espionage Action. I was trapped in the Dock for hours.]]></description>
			<content:encoded><![CDATA[1999 for us Brits/English/Scottish/Welsh/Northern Irish.<br /><br />Fun fact: MGS1 was the very first game I played on my 9th birthday, when my mom gifted me my first PlayStation! I had a choice between MGS1 and MediEvil as my first experience of 3D gaming. Was not prepared for the sheer anxiety of Tactical Espionage Action. I was trapped in the Dock for hours.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MGS1 level editor and playable bosses]]></title>
			<link>https://metalgearforums.com/Thread-MGS1-level-editor-and-playable-bosses</link>
			<pubDate>Wed, 05 Aug 2026 16:58:44 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=41">Departed</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-MGS1-level-editor-and-playable-bosses</guid>
			<description><![CDATA[I've been following these two projects religiously ever since someone first shared them with me because the modding scene for MGS1 is getting nuts in the best possible way. First and most exciting for me is the fact that MGS1 modders are in the process of creating a full blown level editor. Supposedly it's available on github but isn't fully finished yet nor is there any kind of tutorial on how to make it work.<br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/k56qwYVHj7g" frameborder="0" allowfullscreen="true"></iframe><br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/01nMGBY7b0M" frameborder="0" allowfullscreen="true"></iframe><br /><br />The more fleshed out and exciting one for most people is the playable boss mode, which, contrary to what I was expecting, isn't just a skin swap. These guys went the extra mile in giving each boss their own unique movesets and animations. Gray Fox in particular is his VR mode on steroids and I'm here for it.<br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Ckk_Usg5YMw" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[I've been following these two projects religiously ever since someone first shared them with me because the modding scene for MGS1 is getting nuts in the best possible way. First and most exciting for me is the fact that MGS1 modders are in the process of creating a full blown level editor. Supposedly it's available on github but isn't fully finished yet nor is there any kind of tutorial on how to make it work.<br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/k56qwYVHj7g" frameborder="0" allowfullscreen="true"></iframe><br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/01nMGBY7b0M" frameborder="0" allowfullscreen="true"></iframe><br /><br />The more fleshed out and exciting one for most people is the playable boss mode, which, contrary to what I was expecting, isn't just a skin swap. These guys went the extra mile in giving each boss their own unique movesets and animations. Gray Fox in particular is his VR mode on steroids and I'm here for it.<br /><br /><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Ckk_Usg5YMw" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What do you want from the rumored MGS1 remake?]]></title>
			<link>https://metalgearforums.com/Thread-What-do-you-want-from-the-rumored-MGS1-remake</link>
			<pubDate>Mon, 03 Aug 2026 17:52:57 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=415">MGWSpike</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-What-do-you-want-from-the-rumored-MGS1-remake</guid>
			<description><![CDATA[There's been an ongoing rumor about a new remake of <span style="font-style: italic;" class="mycode_i">MGS1</span>. It would fit Konami's schedule too, alternating between remasters and remakes (<span style="font-style: italic;" class="mycode_i">Master Collection Vol. 1</span> - <span style="font-style: italic;" class="mycode_i">Delta </span>- <span style="font-style: italic;" class="mycode_i">Master Collection Vol. 2</span> - ?).<br /><br />Regardless, what do you want from such a remake?<br /><br />Here's what I'd like to see:<br />- A gritty mood. Shadow Moses is an old Cold War military base. It should evoke films like <span style="font-style: italic;" class="mycode_i">Escape From New York</span> (1981), <span style="font-style: italic;" class="mycode_i">The Terminator</span> (1984) or Enki Bilal comic books as Kojima said it himself.<br />- A reenvisioned Shadow Moses that keeps the memorable rooms (Heliport, Otacon's lab, Commander Room, Snowfield, Blast Furnace, Rex's lair, ...), but expands and changes stuff to keep the game challenging. More guards, cameras, spotlights, traps, ...<br />- No open world. The point of the game is being stuck inside the base during a snowstorm without being able to escape from the location. Being able to go fishing outside for example would defeat this purpose.<br />- Incorporating gameplay from the later installments. Boss fights like Sniper Wolf and Liquid could really benefit from these additions.<br />- Cutscenes that feel cinematic. No slavish recreations of the PS1 cutscenes but no extravaganza like those in <span style="font-style: italic;" class="mycode_i">The Twin Snakes.</span><br /><span style="font-style: italic;" class="mycode_i">-</span> Possibly reusing the voice track from the original <span style="font-style: italic;" class="mycode_i">MGS1</span>.<br /><span style="font-style: italic;" class="mycode_i">-</span> Lots of VR Missions as the Cyborg Ninja (Gray Fox), developed by PlatinumGames]]></description>
			<content:encoded><![CDATA[There's been an ongoing rumor about a new remake of <span style="font-style: italic;" class="mycode_i">MGS1</span>. It would fit Konami's schedule too, alternating between remasters and remakes (<span style="font-style: italic;" class="mycode_i">Master Collection Vol. 1</span> - <span style="font-style: italic;" class="mycode_i">Delta </span>- <span style="font-style: italic;" class="mycode_i">Master Collection Vol. 2</span> - ?).<br /><br />Regardless, what do you want from such a remake?<br /><br />Here's what I'd like to see:<br />- A gritty mood. Shadow Moses is an old Cold War military base. It should evoke films like <span style="font-style: italic;" class="mycode_i">Escape From New York</span> (1981), <span style="font-style: italic;" class="mycode_i">The Terminator</span> (1984) or Enki Bilal comic books as Kojima said it himself.<br />- A reenvisioned Shadow Moses that keeps the memorable rooms (Heliport, Otacon's lab, Commander Room, Snowfield, Blast Furnace, Rex's lair, ...), but expands and changes stuff to keep the game challenging. More guards, cameras, spotlights, traps, ...<br />- No open world. The point of the game is being stuck inside the base during a snowstorm without being able to escape from the location. Being able to go fishing outside for example would defeat this purpose.<br />- Incorporating gameplay from the later installments. Boss fights like Sniper Wolf and Liquid could really benefit from these additions.<br />- Cutscenes that feel cinematic. No slavish recreations of the PS1 cutscenes but no extravaganza like those in <span style="font-style: italic;" class="mycode_i">The Twin Snakes.</span><br /><span style="font-style: italic;" class="mycode_i">-</span> Possibly reusing the voice track from the original <span style="font-style: italic;" class="mycode_i">MGS1</span>.<br /><span style="font-style: italic;" class="mycode_i">-</span> Lots of VR Missions as the Cyborg Ninja (Gray Fox), developed by PlatinumGames]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best Game Ever]]></title>
			<link>https://metalgearforums.com/Thread-Best-Game-Ever</link>
			<pubDate>Wed, 29 Jul 2026 06:11:05 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=395">livinin82</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Best-Game-Ever</guid>
			<description><![CDATA[I consider this game to be the best game ever because of what it was able to accomplish during the era of gaming it was a part of. Incredible stealth, temperature sensitive key cards, first person missiles, drugs to calm the sniper hand, cigarettes that reveal lasers, crawling through ducts, using other controller ports to fool a boss, the list goes on. I will never for the life of me forget the experience of playing my first dual disc game and being AWESTRUCK the entire time. I'll be on my death bed and remember every moment.]]></description>
			<content:encoded><![CDATA[I consider this game to be the best game ever because of what it was able to accomplish during the era of gaming it was a part of. Incredible stealth, temperature sensitive key cards, first person missiles, drugs to calm the sniper hand, cigarettes that reveal lasers, crawling through ducts, using other controller ports to fool a boss, the list goes on. I will never for the life of me forget the experience of playing my first dual disc game and being AWESTRUCK the entire time. I'll be on my death bed and remember every moment.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Second Wind Windbreaker Podcast: Let's Talk About Metal Gear Solid]]></title>
			<link>https://metalgearforums.com/Thread-Second-Wind-Windbreaker-Podcast-Let-s-Talk-About-Metal-Gear-Solid</link>
			<pubDate>Wed, 27 May 2026 18:21:59 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=59">BigBrother</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Second-Wind-Windbreaker-Podcast-Let-s-Talk-About-Metal-Gear-Solid</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/live" frameborder="0" allowfullscreen="true"></iframe><br /><br />Thought this may be of interest to peeps here. Second Wind guys weekly podcast is all about Metal Gear Solid. One of the guys, Jay, does a series called Design Delves that covered the original Metal Gear Solid in depth. That vid is here: <div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/9gNENiGkB6o" frameborder="0" allowfullscreen="true"></iframe>	</div></div>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/live" frameborder="0" allowfullscreen="true"></iframe><br /><br />Thought this may be of interest to peeps here. Second Wind guys weekly podcast is all about Metal Gear Solid. One of the guys, Jay, does a series called Design Delves that covered the original Metal Gear Solid in depth. That vid is here: <div class="spoiler tborder">	<div class="tcat">		<input type="button" value="Show" class="button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/9gNENiGkB6o" frameborder="0" allowfullscreen="true"></iframe>	</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MGSI Cheat Codes - Real or Wack?]]></title>
			<link>https://metalgearforums.com/Thread-MGSI-Cheat-Codes-Real-or-Wack</link>
			<pubDate>Mon, 04 May 2026 15:21:31 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=34">drcroc</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-MGSI-Cheat-Codes-Real-or-Wack</guid>
			<description><![CDATA[Are there cheat codes for MGS Integral?  I feel like there are, but I can't find them anywhere besides that you can enable them by  using -cheatenable in the startup arguments.  I'm asking for a friend.<br /><br />I'm referring to the official pc release from back in the day on gog, not the master collection version.<br /><br />after doing enough research it seems like if you use that startup argument then  it turns your function keys into cheat buttons, even though i couldn't actually verify that from anywhere .  it seems they are indeed real though and not wack.]]></description>
			<content:encoded><![CDATA[Are there cheat codes for MGS Integral?  I feel like there are, but I can't find them anywhere besides that you can enable them by  using -cheatenable in the startup arguments.  I'm asking for a friend.<br /><br />I'm referring to the official pc release from back in the day on gog, not the master collection version.<br /><br />after doing enough research it seems like if you use that startup argument then  it turns your function keys into cheat buttons, even though i couldn't actually verify that from anywhere .  it seems they are indeed real though and not wack.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[in the first metal gear...why there was a self destruct?!]]></title>
			<link>https://metalgearforums.com/Thread-Question-in-the-first-metal-gear-why-there-was-a-self-destruct</link>
			<pubDate>Fri, 24 Apr 2026 13:55:24 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=224">ahln1239</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-in-the-first-metal-gear-why-there-was-a-self-destruct</guid>
			<description><![CDATA[i know it got retcon in the second metal gear game. but i really do not understand why? or what was the self destruct?<br />i didn't play yet mgs 5. so i know it might shine some light on that...but...really can someone explain the logic?<br /><br />thank you guys in advnace haha]]></description>
			<content:encoded><![CDATA[i know it got retcon in the second metal gear game. but i really do not understand why? or what was the self destruct?<br />i didn't play yet mgs 5. so i know it might shine some light on that...but...really can someone explain the logic?<br /><br />thank you guys in advnace haha]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sniper Wolf's Shot]]></title>
			<link>https://metalgearforums.com/Thread-Sniper-Wolf-s-Shot</link>
			<pubDate>Sun, 19 Apr 2026 23:48:29 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=30">black king</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Sniper-Wolf-s-Shot</guid>
			<description><![CDATA[So I was watching someone do a playthrough of MGS1 and had a question about Wolf. When she first reveals herself after the caves, she has Snake in her sights perfectly but then intentionally switches targets to Meryl to use her as bait to lure Snake out of cover. Why do that when she already had her target in sight? She later said she doesn't kill for pleasure or sport so why shoot Meryl at all? I know the answer is probably "so the rest of the game can happen without it being an escort mission" but is their anything more here?]]></description>
			<content:encoded><![CDATA[So I was watching someone do a playthrough of MGS1 and had a question about Wolf. When she first reveals herself after the caves, she has Snake in her sights perfectly but then intentionally switches targets to Meryl to use her as bait to lure Snake out of cover. Why do that when she already had her target in sight? She later said she doesn't kill for pleasure or sport so why shoot Meryl at all? I know the answer is probably "so the rest of the game can happen without it being an escort mission" but is their anything more here?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Question about pal card key in the torture room...]]></title>
			<link>https://metalgearforums.com/Thread-Question-about-pal-card-key-in-the-torture-room</link>
			<pubDate>Wed, 08 Apr 2026 18:58:08 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=224">ahln1239</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-about-pal-card-key-in-the-torture-room</guid>
			<description><![CDATA[How snake, after being tortured, was able to get the key again?<br />and why ocelot has told liquid that snake didn't have any keys on him near the end where ocelot and liquid spoke near metal gear rex...?<br />was it to fool snake? if it was, then it's not smart! because snake knows liquid took his card in the torture room...<br />thanks!]]></description>
			<content:encoded><![CDATA[How snake, after being tortured, was able to get the key again?<br />and why ocelot has told liquid that snake didn't have any keys on him near the end where ocelot and liquid spoke near metal gear rex...?<br />was it to fool snake? if it was, then it's not smart! because snake knows liquid took his card in the torture room...<br />thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can someone explain to me why they impersonated Darpa chief? (metal gear solid 1)]]></title>
			<link>https://metalgearforums.com/Thread-Question-Can-someone-explain-to-me-why-they-impersonated-Darpa-chief-metal-gear-solid-1</link>
			<pubDate>Wed, 18 Mar 2026 12:57:43 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=224">ahln1239</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-Can-someone-explain-to-me-why-they-impersonated-Darpa-chief-metal-gear-solid-1</guid>
			<description><![CDATA[Hello everyone!<br />so i'm net to this forum, and i'm currently playing metal gear solid 2 (and almost finishing this game!)<br />i finsihed metal gear solid 1 not too long ago. and i have two questions:<br /><br />1. Why was FOXHOUND trying to kill Snake when they actually need him for activating metal gear? <br />2. also, why they even need to impersonated Darpa chief to fool snake for? after all, baker knew the secret of PAL card and how to use it...<br />so why even impersonate DARPA chief donald anderson and fool snake...?<br /><br />thanks a lot guys.<br />love this series so much really. there are no games like these. and no stories like these. i have also finished mgs 3 a while ago, after that finished 1, and now closed to finish 2! <img src="https://metalgearforums.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />so i'm net to this forum, and i'm currently playing metal gear solid 2 (and almost finishing this game!)<br />i finsihed metal gear solid 1 not too long ago. and i have two questions:<br /><br />1. Why was FOXHOUND trying to kill Snake when they actually need him for activating metal gear? <br />2. also, why they even need to impersonated Darpa chief to fool snake for? after all, baker knew the secret of PAL card and how to use it...<br />so why even impersonate DARPA chief donald anderson and fool snake...?<br /><br />thanks a lot guys.<br />love this series so much really. there are no games like these. and no stories like these. i have also finished mgs 3 a while ago, after that finished 1, and now closed to finish 2! <img src="https://metalgearforums.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Which ending do you prefer?]]></title>
			<link>https://metalgearforums.com/Thread-Which-ending-do-you-prefer</link>
			<pubDate>Fri, 09 May 2025 17:38:15 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Which-ending-do-you-prefer</guid>
			<description><![CDATA[With MGS2 it seemed as if the Otacon ending was canon but MGS4 dashed that eventually. So really it’s sort of down to personal preference? And what’s yours?<br /><br />I’ve always preferred the Otacon ending. I feel like it makes the story more impactful and ties Otacon and Snake together in tragedy. Plus their exchange on the snowmobile is better.]]></description>
			<content:encoded><![CDATA[With MGS2 it seemed as if the Otacon ending was canon but MGS4 dashed that eventually. So really it’s sort of down to personal preference? And what’s yours?<br /><br />I’ve always preferred the Otacon ending. I feel like it makes the story more impactful and ties Otacon and Snake together in tragedy. Plus their exchange on the snowmobile is better.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Swallowing/Regurgitating Cigarettes - Is This Possible?]]></title>
			<link>https://metalgearforums.com/Thread-Swallowing-Regurgitating-Cigarettes-Is-This-Possible</link>
			<pubDate>Fri, 21 Mar 2025 17:44:22 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=22">tr0nic</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Swallowing-Regurgitating-Cigarettes-Is-This-Possible</guid>
			<description><![CDATA[I'm certain this has been discussed on the original site at some point, but I want to open the floor to the topic again.<br /><br />Kojima has no issue stretching reality to fit his universe, but how possible is it for someone to SWALLOW an entire pack of cigarettes, and then tactically regurgitate them??<br /><br />Naomi tells Snake that he's been given medication to suppress his gastrointestinal juices--Effectively preventing the pack from being digested. It's well-known that cigarettes are not good for you if eaten, search engine results claim that vomiting and a possible fever is almost guaranteed.<br /><br />The biggest piece to this puzzle is the item icon ingame:<br /><img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fsamurai-gamers.com%2Fwp-content%2Fuploads%2F2023%2F08%2Fsg-metal-gear-solid-1-cigarette-icon.jpg&amp;f=1&amp;nofb=1&amp;ipt=b8aa6e193eda28b8f83d3f7c1d39f0ade1d37b99e4b7c742e2791ff45025fe9f&amp;ipo=images" loading="lazy"  alt="[Image: ?u=https%3A%2F%2Fsamurai-gamers.com%2Fwp...ipo=images]" class="mycode_img" /><br /><br />Snake did not just swallow a handful of cigarettes--They are IN A PACK. So that prevents the stomach from absorbing chemicals from the cigarettes themselves, I guess (?). But how did this man swallow an entire pack of cigarettes? Judging by the one sticking out of the pack in the icon, this is a soft pack rather than a hard pack. Soft packs are essentially just a paper wrapping, rather than a cardboard box. That said, soft packs are practically the same dimensions as a hard pack. How many cigarettes were in there?? Snake is never actually shown finishing one ingame, so either he's smoking the same four or five butts and putting them out or we as the player are just given an unlimited supply. <br /><br />Is this possible for some special forces badass? Is Snake just the throat goat??<br /><br />I don't know why I am making this thread.]]></description>
			<content:encoded><![CDATA[I'm certain this has been discussed on the original site at some point, but I want to open the floor to the topic again.<br /><br />Kojima has no issue stretching reality to fit his universe, but how possible is it for someone to SWALLOW an entire pack of cigarettes, and then tactically regurgitate them??<br /><br />Naomi tells Snake that he's been given medication to suppress his gastrointestinal juices--Effectively preventing the pack from being digested. It's well-known that cigarettes are not good for you if eaten, search engine results claim that vomiting and a possible fever is almost guaranteed.<br /><br />The biggest piece to this puzzle is the item icon ingame:<br /><img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fsamurai-gamers.com%2Fwp-content%2Fuploads%2F2023%2F08%2Fsg-metal-gear-solid-1-cigarette-icon.jpg&amp;f=1&amp;nofb=1&amp;ipt=b8aa6e193eda28b8f83d3f7c1d39f0ade1d37b99e4b7c742e2791ff45025fe9f&amp;ipo=images" loading="lazy"  alt="[Image: ?u=https%3A%2F%2Fsamurai-gamers.com%2Fwp...ipo=images]" class="mycode_img" /><br /><br />Snake did not just swallow a handful of cigarettes--They are IN A PACK. So that prevents the stomach from absorbing chemicals from the cigarettes themselves, I guess (?). But how did this man swallow an entire pack of cigarettes? Judging by the one sticking out of the pack in the icon, this is a soft pack rather than a hard pack. Soft packs are essentially just a paper wrapping, rather than a cardboard box. That said, soft packs are practically the same dimensions as a hard pack. How many cigarettes were in there?? Snake is never actually shown finishing one ingame, so either he's smoking the same four or five butts and putting them out or we as the player are just given an unlimited supply. <br /><br />Is this possible for some special forces badass? Is Snake just the throat goat??<br /><br />I don't know why I am making this thread.]]></content:encoded>
		</item>
	</channel>
</rss>