<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Metal Gear Forums - Metal Gear Solid Δ: Snake Eater]]></title>
		<link>https://metalgearforums.com/</link>
		<description><![CDATA[Metal Gear Forums - https://metalgearforums.com]]></description>
		<pubDate>Fri, 28 Aug 2026 09:26:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Snake's survival knife replica]]></title>
			<link>https://metalgearforums.com/Thread-Snake-s-survival-knife-replica</link>
			<pubDate>Sun, 26 Apr 2026 20:17:17 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=77">Solid Spartan</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Snake-s-survival-knife-replica</guid>
			<description><![CDATA[<a href="https://www.thetitansedge.com/products/metal-gear-solid-3-replica-knife-with-leather-sheath-snake-eater-replica-knife" target="_blank" rel="noopener" class="mycode_url">https://www.thetitansedge.com/products/m...lica-knife</a><br />
<br />
Would love to get one, but it costs a good chunk of cheese.  <img src="https://metalgearforums.com/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></description>
			<content:encoded><![CDATA[<a href="https://www.thetitansedge.com/products/metal-gear-solid-3-replica-knife-with-leather-sheath-snake-eater-replica-knife" target="_blank" rel="noopener" class="mycode_url">https://www.thetitansedge.com/products/m...lica-knife</a><br />
<br />
Would love to get one, but it costs a good chunk of cheese.  <img src="https://metalgearforums.com/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Clearing the Bridge]]></title>
			<link>https://metalgearforums.com/Thread-Question-Clearing-the-Bridge</link>
			<pubDate>Wed, 22 Apr 2026 21:35:26 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=34">drcroc</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-Clearing-the-Bridge</guid>
			<description><![CDATA[So I shoot down the hornet's nest and get the soldiers clear of the bridge, run to the other side, and then drop down to the lower ledge to collect the M16.  Problem is, the controls confuse me, it's a metal gear game but x and o aren't reversed.  Up is down, monday is tuesday, and snake keeps falling into the pit to his death.  What button do I press to make him grab that lower ledge while he's in midair???]]></description>
			<content:encoded><![CDATA[So I shoot down the hornet's nest and get the soldiers clear of the bridge, run to the other side, and then drop down to the lower ledge to collect the M16.  Problem is, the controls confuse me, it's a metal gear game but x and o aren't reversed.  Up is down, monday is tuesday, and snake keeps falling into the pit to his death.  What button do I press to make him grab that lower ledge while he's in midair???]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MGSΔ Member Reviews]]></title>
			<link>https://metalgearforums.com/Thread-MGS%CE%94-Member-Reviews</link>
			<pubDate>Sat, 03 Jan 2026 01:00:23 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-MGS%CE%94-Member-Reviews</guid>
			<description><![CDATA[So a year where we've received a new Metal Gear project has come to a close and I feel as if there's been enough time for hype or outrage to give way to something more refined, something more identifiable, something like...an opinion.<br />
<br />
I know we already have the <a href="https://metalgearforums.com/Thread-Delta-impressions-thread" target="_blank" rel="noopener" class="mycode_url">impressions</a> thread but the idea here is for people to give something closer to their 'final' thoughts. Obviously how we feel may still change with replays but for <span style="font-style: italic;" class="mycode_i">now</span>, did you like the game? <br />
Now is the time for a slightly longer form post, a bit more thought out, offering a real insight into what you think about Delta as a package, rather than what you think about Snake Eater. I'm interested to see what the site's consensus is, so with that in mind please use:<br />
<span style="font-weight: bold;" class="mycode_b">the thread rating system ↗</span> <br />
to give your star rating out of five as well as your post containing your opinions. This way we will end up with MGF's aggregate score for Delta at a glance. <span style="font-size: x-small;" class="mycode_size">Metacritic eat your heart out.</span><br />
<br />
Looking forward to seeing what we all think. My personal review will follow.]]></description>
			<content:encoded><![CDATA[So a year where we've received a new Metal Gear project has come to a close and I feel as if there's been enough time for hype or outrage to give way to something more refined, something more identifiable, something like...an opinion.<br />
<br />
I know we already have the <a href="https://metalgearforums.com/Thread-Delta-impressions-thread" target="_blank" rel="noopener" class="mycode_url">impressions</a> thread but the idea here is for people to give something closer to their 'final' thoughts. Obviously how we feel may still change with replays but for <span style="font-style: italic;" class="mycode_i">now</span>, did you like the game? <br />
Now is the time for a slightly longer form post, a bit more thought out, offering a real insight into what you think about Delta as a package, rather than what you think about Snake Eater. I'm interested to see what the site's consensus is, so with that in mind please use:<br />
<span style="font-weight: bold;" class="mycode_b">the thread rating system ↗</span> <br />
to give your star rating out of five as well as your post containing your opinions. This way we will end up with MGF's aggregate score for Delta at a glance. <span style="font-size: x-small;" class="mycode_size">Metacritic eat your heart out.</span><br />
<br />
Looking forward to seeing what we all think. My personal review will follow.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Delta Questions Thread]]></title>
			<link>https://metalgearforums.com/Thread-Delta-Questions-Thread</link>
			<pubDate>Tue, 09 Sep 2025 15:57:35 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Delta-Questions-Thread</guid>
			<description><![CDATA[So as not to dilute the impressions thread I thought I’d make one for stuff such as:<br />
<br />
Does anyone know if the GA-KO camo makes its namesake call out or if the directional mic is the only way to hear them?]]></description>
			<content:encoded><![CDATA[So as not to dilute the impressions thread I thought I’d make one for stuff such as:<br />
<br />
Does anyone know if the GA-KO camo makes its namesake call out or if the directional mic is the only way to hear them?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MGS3 Delta sells 1 million copies in 24 hours]]></title>
			<link>https://metalgearforums.com/Thread-MGS3-Delta-sells-1-million-copies-in-24-hours</link>
			<pubDate>Fri, 05 Sep 2025 23:43:48 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=95">Silent Assassin</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-MGS3-Delta-sells-1-million-copies-in-24-hours</guid>
			<description><![CDATA[<a href="https://www.pushsquare.com/news/2025/09/metal-gear-solid-delta-sneaks-past-the-one-million-sales-milestone-in-first-24-hours" target="_blank" rel="noopener" class="mycode_url">https://www.pushsquare.com/news/2025/09/...t-24-hours</a><br />
<br />
Looks like we're getting another one...]]></description>
			<content:encoded><![CDATA[<a href="https://www.pushsquare.com/news/2025/09/metal-gear-solid-delta-sneaks-past-the-one-million-sales-milestone-in-first-24-hours" target="_blank" rel="noopener" class="mycode_url">https://www.pushsquare.com/news/2025/09/...t-24-hours</a><br />
<br />
Looks like we're getting another one...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Your Delta Stats + Titles]]></title>
			<link>https://metalgearforums.com/Thread-Your-Delta-Stats-Titles</link>
			<pubDate>Mon, 01 Sep 2025 19:47:02 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Your-Delta-Stats-Titles</guid>
			<description><![CDATA[Use this thread to post your stats for your Delta playthroughs and brag about which title you got, as well as to speculate about what the requirements are for certain titles since it seems as though some may have changed (<a href="https://www.youtube.com/watch?v=JzN5viHF4Qo&amp;lc=Ugx2zBFj_7SztVOD5YV4AaABAg.AMNrhenNZElAMXkvQ5SlSB&amp;ab_channel=GeorgeSalonikhlMetalGearSolid" target="_blank" rel="noopener" class="mycode_url">and there was a plethora of bad info about MGS3's anyway</a>).<br />
<br />
Can anyone confirm whether Markhor is still in the game? I've not seen anyone post it and I'm wondering whether the devs have exclusively used animals from MGSV's codenames for the titles to cut down on work since the icons used aren't in the same style as MGS3's anymore.]]></description>
			<content:encoded><![CDATA[Use this thread to post your stats for your Delta playthroughs and brag about which title you got, as well as to speculate about what the requirements are for certain titles since it seems as though some may have changed (<a href="https://www.youtube.com/watch?v=JzN5viHF4Qo&amp;lc=Ugx2zBFj_7SztVOD5YV4AaABAg.AMNrhenNZElAMXkvQ5SlSB&amp;ab_channel=GeorgeSalonikhlMetalGearSolid" target="_blank" rel="noopener" class="mycode_url">and there was a plethora of bad info about MGS3's anyway</a>).<br />
<br />
Can anyone confirm whether Markhor is still in the game? I've not seen anyone post it and I'm wondering whether the devs have exclusively used animals from MGSV's codenames for the titles to cut down on work since the icons used aren't in the same style as MGS3's anymore.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Delta impressions thread]]></title>
			<link>https://metalgearforums.com/Thread-Delta-impressions-thread</link>
			<pubDate>Tue, 26 Aug 2025 12:39:03 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=95">Silent Assassin</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Delta-impressions-thread</guid>
			<description><![CDATA[Not sure if this warrants a new thread or if we should just use an existing one. SO please if if necessary. <br />
<br />
Started playing it an hour ago.<br />
<br />
Base PS5, no performance issues on "performance mode". <br />
<br />
Dialogue is the same, as well as animations in actual cutscenes, camera angles etc. <br />
<br />
Gameplay uses animations that are very close to MGSV, if not the same. However, the movement is slower and a bit clunkier than MGSV. I'm guessing it's because of the smaller environments. <br />
<br />
Controls as well. If you're like me and have muscle memory as soon as you start any game you've already played, you'll mess with the controls a bit. Delta uses MGSV's controls for everything, so me pressing triangle to jump over stuff and circle to grab enemies took a while to correct. <br />
<br />
Lots of QoL implementations, as you've seen in the demos. Holding up on the d pad opens your codec right away, so you can quickly use it, downs is used for camos. The game gives you an option of what's best for your current surroundings. <br />
<br />
So far, just got to Sokolov for the first time, items are in the same locations. <br />
<br />
Kerotans now have camos on the and are harder to spot. Not sure if they're in the same locations as before.<br />
<br />
And the game's harder than the original. better sight for enemies and the Mk 22 is severely nerfed. Very limited range, even moreso than GZ, I'd say. Makes it harder to just sleep snipe everyone. It's a very good change, in my opinion. <br />
<br />
Will add stuff as I go along.]]></description>
			<content:encoded><![CDATA[Not sure if this warrants a new thread or if we should just use an existing one. SO please if if necessary. <br />
<br />
Started playing it an hour ago.<br />
<br />
Base PS5, no performance issues on "performance mode". <br />
<br />
Dialogue is the same, as well as animations in actual cutscenes, camera angles etc. <br />
<br />
Gameplay uses animations that are very close to MGSV, if not the same. However, the movement is slower and a bit clunkier than MGSV. I'm guessing it's because of the smaller environments. <br />
<br />
Controls as well. If you're like me and have muscle memory as soon as you start any game you've already played, you'll mess with the controls a bit. Delta uses MGSV's controls for everything, so me pressing triangle to jump over stuff and circle to grab enemies took a while to correct. <br />
<br />
Lots of QoL implementations, as you've seen in the demos. Holding up on the d pad opens your codec right away, so you can quickly use it, downs is used for camos. The game gives you an option of what's best for your current surroundings. <br />
<br />
So far, just got to Sokolov for the first time, items are in the same locations. <br />
<br />
Kerotans now have camos on the and are harder to spot. Not sure if they're in the same locations as before.<br />
<br />
And the game's harder than the original. better sight for enemies and the Mk 22 is severely nerfed. Very limited range, even moreso than GZ, I'd say. Makes it harder to just sleep snipe everyone. It's a very good change, in my opinion. <br />
<br />
Will add stuff as I go along.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Metal Gear Solid Delta / Fox Hunt]]></title>
			<link>https://metalgearforums.com/Thread-Question-Metal-Gear-Solid-Delta-Fox-Hunt</link>
			<pubDate>Sun, 24 Aug 2025 14:19:16 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=108">-xBiGxBoSs-80</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-Metal-Gear-Solid-Delta-Fox-Hunt</guid>
			<description><![CDATA[Whos hyped for metal Gear Solid Delta .. &amp; Fox Unit when drops in Fall 😁.]]></description>
			<content:encoded><![CDATA[Whos hyped for metal Gear Solid Delta .. &amp; Fox Unit when drops in Fall 😁.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What will GA-KO unlock?]]></title>
			<link>https://metalgearforums.com/Thread-Speculation-What-will-GA-KO-unlock</link>
			<pubDate>Thu, 21 Aug 2025 19:36:18 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Speculation-What-will-GA-KO-unlock</guid>
			<description><![CDATA[So the Kerotan are still in Delta, but they've also added GA-KO to find in the game. Kerotan traditionally unlocked stealth camo, but where the GA-KO are new we don't know what they would unlock.<br />
<br />
<br />
After thinking about it a bit and now that we know more about Delta and have had more revealed, I'm starting to wonder whether the GA-KO are tied to Fox Hunt unlocks? My main reason for thinking this is because we haven't had much info on something big being added to the main story, it's a challenge like the Kerotan so what would be on stealth camo's level that they're adding that's new? So maybe it's not in the single player story at all. The GA-KO are all covered in what seems to resemble the thick octocamo-like stuff seen to be the focus of Fox Hunt. The one on the right for instance is covered in the rock one even though it's on a tree branch. So maybe the objective isn't just to make the GA-KO harder to see but to tie it into Fox Hunt?<br />
<br />
<img src="https://i.redd.it/what-do-you-think-the-gacko-ducks-will-unlock-the-kerotans-v0-ily0wn6v9erd1.jpg?width=2048&amp;format=pjpg&amp;auto=webp&amp;s=20cb79830e40032be651c90798364532c110c0f6" loading="lazy"  alt="[Image: what-do-you-think-the-gacko-ducks-will-u...32c110c0f6]" class="mycode_img" /><br />
<img src="https://www.gematsu.com/wp-content/uploads/2025/08/MGD-Fox-Hunt_08-08-25-1920x1080.jpg" loading="lazy"  alt="[Image: MGD-Fox-Hunt_08-08-25-1920x1080.jpg]" class="mycode_img" /><br />
<br />
What it would <span style="font-style: italic;" class="mycode_i">be</span> in Fox Hunt that's unlocked I'm not sure. Maybe cosmetics unlocked at particular milestones of GA-KO found? or Maybe something big at the end.<br />
<br />
What do you guys think? Do you think my Fox Hunt link is hogwash or am I lowkey cooking fr fr?]]></description>
			<content:encoded><![CDATA[So the Kerotan are still in Delta, but they've also added GA-KO to find in the game. Kerotan traditionally unlocked stealth camo, but where the GA-KO are new we don't know what they would unlock.<br />
<br />
<br />
After thinking about it a bit and now that we know more about Delta and have had more revealed, I'm starting to wonder whether the GA-KO are tied to Fox Hunt unlocks? My main reason for thinking this is because we haven't had much info on something big being added to the main story, it's a challenge like the Kerotan so what would be on stealth camo's level that they're adding that's new? So maybe it's not in the single player story at all. The GA-KO are all covered in what seems to resemble the thick octocamo-like stuff seen to be the focus of Fox Hunt. The one on the right for instance is covered in the rock one even though it's on a tree branch. So maybe the objective isn't just to make the GA-KO harder to see but to tie it into Fox Hunt?<br />
<br />
<img src="https://i.redd.it/what-do-you-think-the-gacko-ducks-will-unlock-the-kerotans-v0-ily0wn6v9erd1.jpg?width=2048&amp;format=pjpg&amp;auto=webp&amp;s=20cb79830e40032be651c90798364532c110c0f6" loading="lazy"  alt="[Image: what-do-you-think-the-gacko-ducks-will-u...32c110c0f6]" class="mycode_img" /><br />
<img src="https://www.gematsu.com/wp-content/uploads/2025/08/MGD-Fox-Hunt_08-08-25-1920x1080.jpg" loading="lazy"  alt="[Image: MGD-Fox-Hunt_08-08-25-1920x1080.jpg]" class="mycode_img" /><br />
<br />
What it would <span style="font-style: italic;" class="mycode_i">be</span> in Fox Hunt that's unlocked I'm not sure. Maybe cosmetics unlocked at particular milestones of GA-KO found? or Maybe something big at the end.<br />
<br />
What do you guys think? Do you think my Fox Hunt link is hogwash or am I lowkey cooking fr fr?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Delta Trophy List Leaked]]></title>
			<link>https://metalgearforums.com/Thread-News-Delta-Trophy-List-Leaked</link>
			<pubDate>Sat, 16 Aug 2025 14:00:59 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-News-Delta-Trophy-List-Leaked</guid>
			<description><![CDATA[<a href="https://insider-gaming.com/metal-gear-solid-delta-snake-eater-trophy-list-all-achievement-trophy-differences-in-remake/" target="_blank" rel="noopener" class="mycode_url">https://insider-gaming.com/metal-gear-so...in-remake/</a><br />
<br />
(It may seem silly but any that aren’t obvious should be spoiler tagged when being discussed.)]]></description>
			<content:encoded><![CDATA[<a href="https://insider-gaming.com/metal-gear-solid-delta-snake-eater-trophy-list-all-achievement-trophy-differences-in-remake/" target="_blank" rel="noopener" class="mycode_url">https://insider-gaming.com/metal-gear-so...in-remake/</a><br />
<br />
(It may seem silly but any that aren’t obvious should be spoiler tagged when being discussed.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fox Hunt discussion]]></title>
			<link>https://metalgearforums.com/Thread-Fox-Hunt-discussion</link>
			<pubDate>Tue, 29 Jul 2025 03:30:53 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=95">Silent Assassin</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Fox-Hunt-discussion</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/4xGBiC4K9ME" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Can't help but feel a little disappointed it's not "real" MGO.]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/4xGBiC4K9ME" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Can't help but feel a little disappointed it's not "real" MGO.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[General Delta news thread]]></title>
			<link>https://metalgearforums.com/Thread-General-Delta-news-thread</link>
			<pubDate>Sat, 12 Jul 2025 11:23:34 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=19">NateDog</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-General-Delta-news-thread</guid>
			<description><![CDATA[We have a few threads for bits and pieces from the build-up to Delta so maybe one thread for more minor things makes sense.<br />
<br />
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"></p><a href="https://twitter.com/Kuwabara357/status/1943691686259122537"></a></blockquote>
<script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
<br />
This is pretty cool, I kind of forgot some these details weren't really present in the original, glad they're making the extra effort to add them into scenes as they'd probably feel a bit odd without them a modern-day game.]]></description>
			<content:encoded><![CDATA[We have a few threads for bits and pieces from the build-up to Delta so maybe one thread for more minor things makes sense.<br />
<br />
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"></p><a href="https://twitter.com/Kuwabara357/status/1943691686259122537"></a></blockquote>
<script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
<br />
This is pretty cool, I kind of forgot some these details weren't really present in the original, glad they're making the extra effort to add them into scenes as they'd probably feel a bit odd without them a modern-day game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Style or Legacy Style?]]></title>
			<link>https://metalgearforums.com/Thread-Question-New-Style-or-Legacy-Style</link>
			<pubDate>Tue, 24 Jun 2025 15:57:04 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=1">Dirty Duck</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Question-New-Style-or-Legacy-Style</guid>
			<description><![CDATA[Which do you guys plan to launch into when you first boot up the game?<br />
<br />
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"></p><a href="https://twitter.com/genki_jpn/status/1934629666868101351"></a></blockquote>
<script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script><a href="https://x.com/genki_jpn/status/1934629666868101351" target="_blank" rel="noopener" class="mycode_url">https://x.com/genki_jpn/status/1934629666868101351</a><br />
<br />
I personally think I’ll be going for New Style without the Legacy filter even if I’ve thus far not been very impressed by the art direction of the remake. Might as well experience it in its pure form to properly experience it and decide whether I like it instead of trying to have it emulate the original which I could just go boot up if I really wanted to.]]></description>
			<content:encoded><![CDATA[Which do you guys plan to launch into when you first boot up the game?<br />
<br />
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"></p><a href="https://twitter.com/genki_jpn/status/1934629666868101351"></a></blockquote>
<script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script><a href="https://x.com/genki_jpn/status/1934629666868101351" target="_blank" rel="noopener" class="mycode_url">https://x.com/genki_jpn/status/1934629666868101351</a><br />
<br />
I personally think I’ll be going for New Style without the Legacy filter even if I’ve thus far not been very impressed by the art direction of the remake. Might as well experience it in its pure form to properly experience it and decide whether I like it instead of trying to have it emulate the original which I could just go boot up if I really wanted to.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon changes?]]></title>
			<link>https://metalgearforums.com/Thread-Weapon-changes</link>
			<pubDate>Wed, 18 Jun 2025 09:20:59 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=77">Solid Spartan</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Weapon-changes</guid>
			<description><![CDATA[What do people know about any changes to the game's weapons? I know the XM16E1 has been changed into an <span style="font-style: italic;" class="mycode_i">actual</span> XM16E1, but that's about it. Can we actually <span style="font-style: italic;" class="mycode_i">aim</span> the M63 this time? Is there maybe any mod system akin to MGS4 with accessories of the time, like the Colt 4x scope, MACV-SOG vertical foregrip, etc.?<br />
<br />
Glad the game has real guns in it instead of those frankenguns that MGS5 and its expansions/spinoffs/whatever had.]]></description>
			<content:encoded><![CDATA[What do people know about any changes to the game's weapons? I know the XM16E1 has been changed into an <span style="font-style: italic;" class="mycode_i">actual</span> XM16E1, but that's about it. Can we actually <span style="font-style: italic;" class="mycode_i">aim</span> the M63 this time? Is there maybe any mod system akin to MGS4 with accessories of the time, like the Colt 4x scope, MACV-SOG vertical foregrip, etc.?<br />
<br />
Glad the game has real guns in it instead of those frankenguns that MGS5 and its expansions/spinoffs/whatever had.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Collector's edition unboxing]]></title>
			<link>https://metalgearforums.com/Thread-Collector-s-edition-unboxing</link>
			<pubDate>Thu, 12 Jun 2025 21:24:18 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://metalgearforums.com/member.php?action=profile&uid=19">NateDog</a>]]></dc:creator>
			<guid isPermaLink="false">https://metalgearforums.com/Thread-Collector-s-edition-unboxing</guid>
			<description><![CDATA[<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"></p><a href="https://twitter.com/Metalgear/status/1933239653236367690"></a></blockquote>
<script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
<br />
<a href="https://x.com/Metalgear/status/1933239653236367690" target="_blank" rel="noopener" class="mycode_url">https://x.com/Metalgear/status/1933239653236367690</a><br />
<br />
(Embedding not working for some reason)]]></description>
			<content:encoded><![CDATA[<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"></p><a href="https://twitter.com/Metalgear/status/1933239653236367690"></a></blockquote>
<script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
<br />
<a href="https://x.com/Metalgear/status/1933239653236367690" target="_blank" rel="noopener" class="mycode_url">https://x.com/Metalgear/status/1933239653236367690</a><br />
<br />
(Embedding not working for some reason)]]></content:encoded>
		</item>
	</channel>
</rss>