![]() |
|
MGA: METAL GEAR AC!D - Printable Version +- Metal Gear Forums (https://metalgearforums.com) +-- Forum: Metal Gear (https://metalgearforums.com/Forum-Metal-Gear) +--- Forum: Metal Gear General (https://metalgearforums.com/Forum-Metal-Gear-General) +--- Thread: MGA: METAL GEAR AC!D (/Thread-Metal-Gear-Acid-METAL-GEAR-AC-D) Pages:
1
2
|
RE: METAL GEAR AC!D - Dirty Duck - 30-10-2025 (30-10-2025, 08:32 PM)vjolt95 Wrote: Oh I love AC!D and its sequel, though I haven't played them in about a decade. I should really give them another go through, here's hoping they get thrown in the next collection.Honestly so far, while I appreciate AC!D² for doubling down on having a unique style I do feel like I prefer the designs and character portraits of AC!D. Have you guys seen the originally intended character portraits for the first game? They were way more anime, like the sequel's. I don't love them, personally.
RE: METAL GEAR AC!D - Dirty Duck - 02-11-2025 I've just met Takiyama in MGA2 and I'm...surprised by the extent of the jiggle physics on display here. Clearly pushing the PSP to its limits. I mean... Gameplay has been great though. Finding even stuff that was in AC!D just works better here. Used hang to bypass a section with a guard and infrared sensors and then equipped a C. Box so that the machine sentries patrolling where I dropped wouldn't insta-spot me before my next turn. Once none of them were looking I threw a chaff grenade and shot it, but they were still blocking my path forward so I punched them out of my way and proceeded. Again, all doable in MGA but I never found a moment to use hang really and the cardboard box was mainly used just as a cheap card to exchange for movement. RE: METAL GEAR AC!D - Dirty Duck - 09-11-2025 Just did the train mission in MGA2. Really good section but I kept letting Venus get hit by the train by accident (it got a bit hilarious honestly) AND the game counted a guard that got run over by the train as MY kill! That's so unfair! It's been a lot of fun so far though. It is awkward trying to play non-lethally though, you can think you're fine going ahead with your non-lethal deck so long as it's not a boss fight only for there to be a segment at the END of a level where you have to beat 10 robots. I managed to do it as I had a single stinger and a few M1911s in my decks, paired with chaff grenades and melee attacks I barely managed to do it without having to restart. This game would really benefit from being able to save a deck as a loadout, it's quite annoying having to change it to loads of damage dealing weapons whenever a boss appears. |